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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins - How to play/make them?
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<blockquote data-quote="smootrk" data-source="post: 3127702" data-attributes="member: 28583"><p>Well, your fighter will probably be much better in combats overall. Your paladin friend might do well in certain situations (fear effects, definitively evil folks, etc), but should probably take on a defensive role, protecting casters or preventing flanks on your main tank fighter. Turn undead might be a necessary function for you since you do not have a regular cleric (and I am unsure of the effectiveness of shugenja in this area), but otherwise get divine feats that are powered by your turn ability (since with a high CHA, you will be able to do this repeatedly). High Charisma will be much more useful for your paladin abilities, than trying to devote to standard combat abilities (like STR, CON, DEX) although if you have the option, I would crank up INT in addition to the Wisdom & Charisma stats. This allows you to have access to more defensive combat feats, as well as Skill points that you can devote to diplomacy, sense motive, etc so that the character can be the main spokesman.</p><p></p><p>a little disorganized, but I hope it helps.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3127702, member: 28583"] Well, your fighter will probably be much better in combats overall. Your paladin friend might do well in certain situations (fear effects, definitively evil folks, etc), but should probably take on a defensive role, protecting casters or preventing flanks on your main tank fighter. Turn undead might be a necessary function for you since you do not have a regular cleric (and I am unsure of the effectiveness of shugenja in this area), but otherwise get divine feats that are powered by your turn ability (since with a high CHA, you will be able to do this repeatedly). High Charisma will be much more useful for your paladin abilities, than trying to devote to standard combat abilities (like STR, CON, DEX) although if you have the option, I would crank up INT in addition to the Wisdom & Charisma stats. This allows you to have access to more defensive combat feats, as well as Skill points that you can devote to diplomacy, sense motive, etc so that the character can be the main spokesman. a little disorganized, but I hope it helps. [/QUOTE]
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Paladins - How to play/make them?
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