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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladins - How to play/make them?
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<blockquote data-quote="TheGogmagog" data-source="post: 3127729" data-attributes="member: 27702"><p>Well he only has one role, Fighter with some secondary healing. You won't make a party buffer with the limited selection and caster level halved. You can however wield a wand of cure light wounds (or better yet, that other spell that gives regen 1 for 11 rounds) 750 gp for each wand. The nice thing is it's a $$ resource not a feat or anything like that. You can heal a LOT once a day with your laying on hands, but after that you will need lots of cash for scrolls of the better cure spells or even Heal. I'm recently a big fan of taking leadership feat for a cleric if no one wants to be the walking bandaid. I'm also a big fan of that being the one who needs the most healing (the fighter/tank).</p><p></p><p>Though there is a complete divine feat that lets you heal a small amount of all living creatures (including enemies) in a 20' radius. This or divine metamagic so you have some use for your turn dead ability when there arn't any (or maybe even when there are). If it's low enough for you to destroy with turning your sword will work better. I'd also say power attack is a must have for anyone with a full BAB. You don't want to be unable to harm an opponent with damage reduction.</p><p></p><p>Now with your group it's likely no one has high charisma (not sure about the shugenja), so you might be the primary diplomacy character. Also Healing is a frequently overlooked skill. Free extra save on poisions and diseases is worth it in my book.</p><p></p><p>For stats, your' going to be hard pressed, unless you roll well. Some of the best advantages of being a paldin you won't be able to get much out of if you are using 28 point buy. I don't have the point buy table so I'll leave the suggestions for the other, but you will be mostly balanced possibly dumping dex and int (to 8 or 10), then balancing the other four stats.</p><p></p><p>edit: Side question. What abilities would you assign with 28 point buy?</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3127729, member: 27702"] Well he only has one role, Fighter with some secondary healing. You won't make a party buffer with the limited selection and caster level halved. You can however wield a wand of cure light wounds (or better yet, that other spell that gives regen 1 for 11 rounds) 750 gp for each wand. The nice thing is it's a $$ resource not a feat or anything like that. You can heal a LOT once a day with your laying on hands, but after that you will need lots of cash for scrolls of the better cure spells or even Heal. I'm recently a big fan of taking leadership feat for a cleric if no one wants to be the walking bandaid. I'm also a big fan of that being the one who needs the most healing (the fighter/tank). Though there is a complete divine feat that lets you heal a small amount of all living creatures (including enemies) in a 20' radius. This or divine metamagic so you have some use for your turn dead ability when there arn't any (or maybe even when there are). If it's low enough for you to destroy with turning your sword will work better. I'd also say power attack is a must have for anyone with a full BAB. You don't want to be unable to harm an opponent with damage reduction. Now with your group it's likely no one has high charisma (not sure about the shugenja), so you might be the primary diplomacy character. Also Healing is a frequently overlooked skill. Free extra save on poisions and diseases is worth it in my book. For stats, your' going to be hard pressed, unless you roll well. Some of the best advantages of being a paldin you won't be able to get much out of if you are using 28 point buy. I don't have the point buy table so I'll leave the suggestions for the other, but you will be mostly balanced possibly dumping dex and int (to 8 or 10), then balancing the other four stats. edit: Side question. What abilities would you assign with 28 point buy? [/QUOTE]
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