Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladins - How to play/make them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nittanytbone" data-source="post: 3128995" data-attributes="member: 35709"><p>You need more healers and you need another tank.</p><p></p><p>The obvious solution IMHO is a melee cleric, not a paladin -- Cleric of Kord, War & Strength domains will be laying far more of a beat-down than a paladin. And he has spells to boot.</p><p></p><p>But if you're committed to a paladin, so be it. Normally, paladins make great multiclass dips. Really, past 5th or 6th level, there is nothing to keep you in the class other than special mount advancement (yawn -- other than for your gnomes and halflings who can bring their war dogs everywhere, how often do you get to bring that heavy warhorse into the dungeon?) and some minor bennies like poor spell progression and smite damage.</p><p></p><p>However, in this case, you're also the only one that can turn undead. Normally paladin turning is useful only for fueling divine feats, but if you're the only turner in the party, it might be useful someday. So keeping paladin levels (or going into something like War Priest) might be a good idea, in this case.</p><p></p><p>This is what I would suggest for feats for a human tough tank type:</p><p></p><p>1 - Nymph's Kiss (more SP lets you be diplomatic and a healer, +2 to cha-based checks like turning)</p><p>Human Bonus Feat - Power Attack</p><p>3 - Divine Might (cha to damage as a free action - yum)</p><p>6 - Sacred Vengeance (rather than turning undead, doing extra damage can be helpful, especially if you do decide to multiclass)</p><p></p><p>From there on out you can expand whatever feat tree you like best -- more Power Attack feats, or perhaps the mounted combat tree. Wear plate mail and smack around with a greatsword (for superior damage output) or a long sword + shield (defensively minded).</p><p></p><p>An interesting variant is the halfling war-dog rider (or gnome, for that matter -- gnomes are superior ability score wise as +2 con is very handy, but halflings have some nice PrCs). Search for the "Supermount" thread on the WOTC optimization boards for some crazy builds. The advantage is that you can take your mount with you anywhere. The disadvantage is that you're tight on feats, and the -2 to str makes it difficult to get up to 13+ str (key for power attack).</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3128995, member: 35709"] You need more healers and you need another tank. The obvious solution IMHO is a melee cleric, not a paladin -- Cleric of Kord, War & Strength domains will be laying far more of a beat-down than a paladin. And he has spells to boot. But if you're committed to a paladin, so be it. Normally, paladins make great multiclass dips. Really, past 5th or 6th level, there is nothing to keep you in the class other than special mount advancement (yawn -- other than for your gnomes and halflings who can bring their war dogs everywhere, how often do you get to bring that heavy warhorse into the dungeon?) and some minor bennies like poor spell progression and smite damage. However, in this case, you're also the only one that can turn undead. Normally paladin turning is useful only for fueling divine feats, but if you're the only turner in the party, it might be useful someday. So keeping paladin levels (or going into something like War Priest) might be a good idea, in this case. This is what I would suggest for feats for a human tough tank type: 1 - Nymph's Kiss (more SP lets you be diplomatic and a healer, +2 to cha-based checks like turning) Human Bonus Feat - Power Attack 3 - Divine Might (cha to damage as a free action - yum) 6 - Sacred Vengeance (rather than turning undead, doing extra damage can be helpful, especially if you do decide to multiclass) From there on out you can expand whatever feat tree you like best -- more Power Attack feats, or perhaps the mounted combat tree. Wear plate mail and smack around with a greatsword (for superior damage output) or a long sword + shield (defensively minded). An interesting variant is the halfling war-dog rider (or gnome, for that matter -- gnomes are superior ability score wise as +2 con is very handy, but halflings have some nice PrCs). Search for the "Supermount" thread on the WOTC optimization boards for some crazy builds. The advantage is that you can take your mount with you anywhere. The disadvantage is that you're tight on feats, and the -2 to str makes it difficult to get up to 13+ str (key for power attack). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladins - How to play/make them?
Top