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Paladins in 3.5, why?
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<blockquote data-quote="Lord Pendragon" data-source="post: 945825" data-attributes="member: 707"><p>Fair enough. But some of us <em>are</em> looking at it with an open mind, but still find logical reason to believe it should remain a core class. The paladin is a traditional holy knight based on Arthurian legend, St. George, and other classic literary sources. Many of us enjoy playing such an archtype from 1st-level, thus logically a paladin class should be offered as a core class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />I certainly hope you aren't suggesting that the paladin class is powerful enough to warrant an ECL adjustment? And really, it makes perfect logical sense. You're simply using different reasoning, but your reasons for why a paladin should be a PrC do not make our reasons for why it shouldn't any less logical.You keep using the word "logic" as if somehow this disproves all the reasons for keeping the paladin as a core class. The paladin class <em>is</em> logical exactly as it is.In your game world, maybe so. But I see no reason why a paladin needs any more proof of corruption other than his own conviction. If he walks into a town and within a day is convinced that the local authorities are corrupt and/or evil, they lose any authority they had over him. And as another poster pointed out, even if a local government is pure lily-white lawful-good, that doesn't make the paladin a police officer. He can respect what the local government does and try to accomodate them, while still placing his divine mandate first and foremost.Such as infiltrating a city of necromancers to destroy the artifact they intend to use to Destroy the World?There will be times where the truth means death for the paladin, the failure of his mission, and the deaths of countless innocents. Only a fool would lie in such a circumstance, and a paladin need not be a fool. Likewise, only a Lawful-Neutral god would punish such a paladin for the lie.Paladins don't need evidence. If evidence is present, fine, but a paladin is not a church lawyer. He's the physical embodiment of the Wrath of God. He was <em>made</em> a paladin by his god because his judgment is sound, his heart pure, and his hand firm. He doesn't argue legal niceties. He smites.This is a matter of DM fiat. I don't see paladins in such a light at all. Only a Lawful-Neutral god, who places the letter of the Code above its intent, would strip a paladin of his divine blessing for a single moment of weakness.Absolutely not. Respect means just that, respect. It means abide if plausible, but not abide regardless of circumstances.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 945825, member: 707"] Fair enough. But some of us [i]are[/i] looking at it with an open mind, but still find logical reason to believe it should remain a core class. The paladin is a traditional holy knight based on Arthurian legend, St. George, and other classic literary sources. Many of us enjoy playing such an archtype from 1st-level, thus logically a paladin class should be offered as a core class. :)I certainly hope you aren't suggesting that the paladin class is powerful enough to warrant an ECL adjustment? And really, it makes perfect logical sense. You're simply using different reasoning, but your reasons for why a paladin should be a PrC do not make our reasons for why it shouldn't any less logical.You keep using the word "logic" as if somehow this disproves all the reasons for keeping the paladin as a core class. The paladin class [i]is[/i] logical exactly as it is.In your game world, maybe so. But I see no reason why a paladin needs any more proof of corruption other than his own conviction. If he walks into a town and within a day is convinced that the local authorities are corrupt and/or evil, they lose any authority they had over him. And as another poster pointed out, even if a local government is pure lily-white lawful-good, that doesn't make the paladin a police officer. He can respect what the local government does and try to accomodate them, while still placing his divine mandate first and foremost.Such as infiltrating a city of necromancers to destroy the artifact they intend to use to Destroy the World?There will be times where the truth means death for the paladin, the failure of his mission, and the deaths of countless innocents. Only a fool would lie in such a circumstance, and a paladin need not be a fool. Likewise, only a Lawful-Neutral god would punish such a paladin for the lie.Paladins don't need evidence. If evidence is present, fine, but a paladin is not a church lawyer. He's the physical embodiment of the Wrath of God. He was [i]made[/i] a paladin by his god because his judgment is sound, his heart pure, and his hand firm. He doesn't argue legal niceties. He smites.This is a matter of DM fiat. I don't see paladins in such a light at all. Only a Lawful-Neutral god, who places the letter of the Code above its intent, would strip a paladin of his divine blessing for a single moment of weakness.Absolutely not. Respect means just that, respect. It means abide if plausible, but not abide regardless of circumstances. [/QUOTE]
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Paladins in 3.5, why?
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