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Paladins in 3.5, why?
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<blockquote data-quote="Kevmann10583" data-source="post: 945860" data-attributes="member: 12506"><p>OK, there are far too many post for me to reply to and I have not slept for more then a day, so I will make this quick.</p><p></p><p>I think that the thread has gone way off topic. It has turned into "well, I can construe the meaning to be this, or that, etc." And I admit, I am guilt of this as well as everyone else. My origional point about this is that the Paladin is way too restrictive to be considered a core class. Just take a step back and look at the basics, the paladin is restricted to only one alignment and has a relativly stricked code of conduct. Now, I can tell you that the paladin has harder requirements then most of the prcs out there. All the other core classes allow AT LEAST three different alignments, and none of them have codes of conduct.</p><p></p><p>Core classes were created as general classes that could take in huge amounts of characters. Core classes have hardly any requirements at all, and these requirements are normaly only deal with alignment.</p><p></p><p>Prcs were created as specific classes that focus on one aspect. Prcs normaly have tough requirements that go beyond just alignment.</p><p></p><p>The paladin is the only core class that is one sided when it comes to good/evil/neutral alignment, and in geneneral is unfair to persons who would like to play a character with abilities similar to the paladin with a different alignment (similar abilites mean +1/1 BAB, and abilites that could go twords any god or alignment such as divine grace).</p><p></p><p>If you look at the paladin, you find that it has very specific, difficult, and special requirements that make it more suited as a prc then a core class because requirements are the very thing that make core classes different from prcs.</p></blockquote><p></p>
[QUOTE="Kevmann10583, post: 945860, member: 12506"] OK, there are far too many post for me to reply to and I have not slept for more then a day, so I will make this quick. I think that the thread has gone way off topic. It has turned into "well, I can construe the meaning to be this, or that, etc." And I admit, I am guilt of this as well as everyone else. My origional point about this is that the Paladin is way too restrictive to be considered a core class. Just take a step back and look at the basics, the paladin is restricted to only one alignment and has a relativly stricked code of conduct. Now, I can tell you that the paladin has harder requirements then most of the prcs out there. All the other core classes allow AT LEAST three different alignments, and none of them have codes of conduct. Core classes were created as general classes that could take in huge amounts of characters. Core classes have hardly any requirements at all, and these requirements are normaly only deal with alignment. Prcs were created as specific classes that focus on one aspect. Prcs normaly have tough requirements that go beyond just alignment. The paladin is the only core class that is one sided when it comes to good/evil/neutral alignment, and in geneneral is unfair to persons who would like to play a character with abilities similar to the paladin with a different alignment (similar abilites mean +1/1 BAB, and abilites that could go twords any god or alignment such as divine grace). If you look at the paladin, you find that it has very specific, difficult, and special requirements that make it more suited as a prc then a core class because requirements are the very thing that make core classes different from prcs. [/QUOTE]
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Paladins in 3.5, why?
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