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Paladins in 3.5, why?
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<blockquote data-quote="Imperialus" data-source="post: 946152" data-attributes="member: 893"><p>If you are really desparate to play a paladin of a diferent alignment, talk to your DM. In my campaign there is a LN ruler/diety who has a core class avelable to his worshipers known as Ijudicars who have many ability's similar to a paladin except the belive that upholding order and law is more important than anything else. They have a LN code much like the paladins and they share variants on many of their abilities. They are basically played like jackbooted enforcers who travel around with a book of laws in one hand and a sword in the other. Sorta like the Judges in Judge Dread. They are really all that keeps the entire society from falling into compleate anarchy.</p><p></p><p>In the campaign I am in as a player however I play a out and out LG Paladin of Pelor. He specializes in demon hunting, but is also an acomplished statesman and diplomat though he can be a bit pig headed if he disagrees with you. There was even one occasion where he had a major crisis of faith and just about took on the Holy Liberator prestige class after some rather violent negotiations with the imperial army, but after discussing the matter with the head of his order it was determined that due to circumstances byond his control he was forced to violate his oaths to save his friends and himself who had been framed by a demon. Personally I like the paladins just the way they are.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 946152, member: 893"] If you are really desparate to play a paladin of a diferent alignment, talk to your DM. In my campaign there is a LN ruler/diety who has a core class avelable to his worshipers known as Ijudicars who have many ability's similar to a paladin except the belive that upholding order and law is more important than anything else. They have a LN code much like the paladins and they share variants on many of their abilities. They are basically played like jackbooted enforcers who travel around with a book of laws in one hand and a sword in the other. Sorta like the Judges in Judge Dread. They are really all that keeps the entire society from falling into compleate anarchy. In the campaign I am in as a player however I play a out and out LG Paladin of Pelor. He specializes in demon hunting, but is also an acomplished statesman and diplomat though he can be a bit pig headed if he disagrees with you. There was even one occasion where he had a major crisis of faith and just about took on the Holy Liberator prestige class after some rather violent negotiations with the imperial army, but after discussing the matter with the head of his order it was determined that due to circumstances byond his control he was forced to violate his oaths to save his friends and himself who had been framed by a demon. Personally I like the paladins just the way they are. [/QUOTE]
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Paladins in 3.5, why?
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