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Paladins in 3.5, why?
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<blockquote data-quote="heimdall" data-source="post: 946494" data-attributes="member: 12421"><p>I would prefer the paladin to stay a core class. Playing a paladin can be very difficult, especially when you're sticking by your code and the rest of the party wishes you wouldn't. Being a paladin means sometimes making a sacrifice that's completely selfless, though as a player you want to be selfish and put your character in minimal danger, if any at all. Hence the class features such as the saving throw bonus and immunity to disease. I've played paladins from 1st level with men and women who were called by their gods at the same time everyone else started adventuring. If you make it a prestige class, this option goes totally by the way-side.</p><p></p><p>However, I can see the argument that this means neutrals and evils don't have a champion. In a lot of ways, druids are the champions for neutral, but let's face it, they aren't the warriors that paladins are. Neutral needs something... an issue I'm dealing with by trying to come up with a logical concept for a core class in my own campaigns.</p><p></p><p>As far as evil is concerned, there is a solution. I'm not a big fan of the Blackguard PrC because it does come so late. I understand there needs to be a prestige class for the character who has turned to evil after some experience, but I also see a need for that foul, despicable character at low levels. Hence I've updated the anti-paladin from Dragon 39 for each edition of the rules. Yes, I've even allowed players to play one when I've run an evil campaign. They are usually the first characters to die ("friendly" fire) because who trusts an anti-paladin? The answer: no one.</p></blockquote><p></p>
[QUOTE="heimdall, post: 946494, member: 12421"] I would prefer the paladin to stay a core class. Playing a paladin can be very difficult, especially when you're sticking by your code and the rest of the party wishes you wouldn't. Being a paladin means sometimes making a sacrifice that's completely selfless, though as a player you want to be selfish and put your character in minimal danger, if any at all. Hence the class features such as the saving throw bonus and immunity to disease. I've played paladins from 1st level with men and women who were called by their gods at the same time everyone else started adventuring. If you make it a prestige class, this option goes totally by the way-side. However, I can see the argument that this means neutrals and evils don't have a champion. In a lot of ways, druids are the champions for neutral, but let's face it, they aren't the warriors that paladins are. Neutral needs something... an issue I'm dealing with by trying to come up with a logical concept for a core class in my own campaigns. As far as evil is concerned, there is a solution. I'm not a big fan of the Blackguard PrC because it does come so late. I understand there needs to be a prestige class for the character who has turned to evil after some experience, but I also see a need for that foul, despicable character at low levels. Hence I've updated the anti-paladin from Dragon 39 for each edition of the rules. Yes, I've even allowed players to play one when I've run an evil campaign. They are usually the first characters to die ("friendly" fire) because who trusts an anti-paladin? The answer: no one. [/QUOTE]
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Paladins in 3.5, why?
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