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Paladins in 3.5, why?
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<blockquote data-quote="reapersaurus" data-source="post: 947758" data-attributes="member: 1194"><p>Kevmann - I respectfully suggest that you spend a bit more time on these boards, absorbing other people's approaches towards paladins before becoming too enamored and intractable in your opinions.</p><p></p><p>I see you have a mere handful of posts, and have only joined in July.</p><p></p><p>These boards have had insightful, and far-ranging Paladin threads for YEARS which have discussed everything you can possibly bring up.</p><p></p><p>I thought it was funny when SHARK posted - he is well-known as passionate about Paladins, and your personal restrictions about a paladin, and lying, would be laughably suicidal in his world.</p><p></p><p>Basically, don't get in such an uproar, take a while to lurk on the boards, and read and contribute to the various paladin threads when they come by, as they have and inevitably will:</p><p></p><p>You will NOT reach this fictitious "concensus" you're striving for, or have anyone "infallibly" defend their approach.</p><p></p><p>As someone who has been passionate about paldins for years, I can relate to you that there is no such thing as a "code" that will bottle up and package this mythological "archetypical paladin" for you.</p><p></p><p>3.5 will NOT do this for you either, I guarantee.</p><p>There can never be a set of laws or rules that will help a player who doesn't 'get' paladins to make it so they won't mess them up.</p><p></p><p>If the player 'gets' the sacrifices and unselfishness of a paladin, than they can play one without a code.</p><p></p><p>If the player is CN, and only understands a selfish, get-what-you-can mentality, he will likely mess up his paladin character regardless of a code, even if it was 1400 rules long, that tried to cover every eventuality he could ever face.</p><p></p><p>To sum up:</p><p><strong>Paladins are about the spirit, not the letter of the law.</strong></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 947758, member: 1194"] Kevmann - I respectfully suggest that you spend a bit more time on these boards, absorbing other people's approaches towards paladins before becoming too enamored and intractable in your opinions. I see you have a mere handful of posts, and have only joined in July. These boards have had insightful, and far-ranging Paladin threads for YEARS which have discussed everything you can possibly bring up. I thought it was funny when SHARK posted - he is well-known as passionate about Paladins, and your personal restrictions about a paladin, and lying, would be laughably suicidal in his world. Basically, don't get in such an uproar, take a while to lurk on the boards, and read and contribute to the various paladin threads when they come by, as they have and inevitably will: You will NOT reach this fictitious "concensus" you're striving for, or have anyone "infallibly" defend their approach. As someone who has been passionate about paldins for years, I can relate to you that there is no such thing as a "code" that will bottle up and package this mythological "archetypical paladin" for you. 3.5 will NOT do this for you either, I guarantee. There can never be a set of laws or rules that will help a player who doesn't 'get' paladins to make it so they won't mess them up. If the player 'gets' the sacrifices and unselfishness of a paladin, than they can play one without a code. If the player is CN, and only understands a selfish, get-what-you-can mentality, he will likely mess up his paladin character regardless of a code, even if it was 1400 rules long, that tried to cover every eventuality he could ever face. To sum up: [b]Paladins are about the spirit, not the letter of the law.[/b] [/QUOTE]
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