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Paladins in 3.5, why?
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<blockquote data-quote="The Sigil" data-source="post: 948183" data-attributes="member: 2013"><p><strong>RE: Paladinbots...</strong></p><p></p><p>IMO, a paladin is someone who is the personification of law and good. He cannot tolerate evil. But part of that means mercy. IMO, a paladin, when he finds an evil creature, is required to confront that creature in order to eliminate evil. He is then to offer the creature a choice.</p><p></p><p>"Repent or be destroyed."</p><p></p><p>Should the creature repent (and repentance is, IMO, a process, not an event), that is the most desirable outcome for the paladin. This takes a creature that was evil and sees him become good. The paladin is a "builder of good" not a "destroyer of evil" in this case - which is a double bonus as the amount of evil in the world is reduced AND the amount of good is increased.</p><p></p><p>If the choice of the creature is to not repent, however, the paladin, because his requirement not to tolerate evil, is obligated to destroy the creature. This is not as good as repentance, as the amount of evil in the world is reduced, but the amount of good is not increased.</p><p></p><p>I can see some paladins as being very world-weary... genuinely sorry that they have to destroy a creature that refuses to repent, yet because of their resolve to destroy evil, able to bring themselves to destroy the creature... and sorrowing that the poor soul didn't repent and must now suffer in hell for eternity. I picture the paladin who weeps with remorse for the individual whom he has just slain, genuinely sorrowful that because they refused to turn back, it is now everlastingly too late.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 948183, member: 2013"] [b]RE: Paladinbots...[/b] IMO, a paladin is someone who is the personification of law and good. He cannot tolerate evil. But part of that means mercy. IMO, a paladin, when he finds an evil creature, is required to confront that creature in order to eliminate evil. He is then to offer the creature a choice. "Repent or be destroyed." Should the creature repent (and repentance is, IMO, a process, not an event), that is the most desirable outcome for the paladin. This takes a creature that was evil and sees him become good. The paladin is a "builder of good" not a "destroyer of evil" in this case - which is a double bonus as the amount of evil in the world is reduced AND the amount of good is increased. If the choice of the creature is to not repent, however, the paladin, because his requirement not to tolerate evil, is obligated to destroy the creature. This is not as good as repentance, as the amount of evil in the world is reduced, but the amount of good is not increased. I can see some paladins as being very world-weary... genuinely sorry that they have to destroy a creature that refuses to repent, yet because of their resolve to destroy evil, able to bring themselves to destroy the creature... and sorrowing that the poor soul didn't repent and must now suffer in hell for eternity. I picture the paladin who weeps with remorse for the individual whom he has just slain, genuinely sorrowful that because they refused to turn back, it is now everlastingly too late. --The Sigil [/QUOTE]
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Paladins in 3.5, why?
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