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Paladins in 3.5, why?
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<blockquote data-quote="apsuman" data-source="post: 950505" data-attributes="member: 1769"><p>Kevmann,</p><p></p><p>I just read your 10 commandments. No wonder you think the way you do about paladins.</p><p></p><p>I have a couple of other thoughts:</p><p></p><p>Unless you are playing in some different setting than I have ever played in, it's not like the every town, villiage, hamlet, and dale has a judical system. And those that do probably have killing as a number one punishment. Really, if you are imposing 20th century Western Judical process to a fanatasy magic realm, then get a grip.</p><p></p><p>You posted the restrictions (from the phb?) eariler in the thread. It said that if they commit an evil act then they lose their paladin powers. They could commit neutral and chaotic acts (althought we expect infrequently) and not lose their paladin powers.</p><p></p><p>A man covered in blood runs around a corner sees someone (a paladin) and says "hide me there's an axe murderer trying to kill me!" The Paladin hides the poor soul. Then a blood covered oaf comes around the corner witha bloody axe. He asks the paladin "Do you know where <the guy you just hid> is?" Any paladin would have to lie. It is the good thing and the lawful thing to do.</p><p></p><p>Respect for authority does not mean absolute devotion to it. I respect speed laws. But I don't always follow them. If caught, I pay my fine.</p><p></p><p>In Aurthurian tale, Aurthur asks Lancelot if "Gwen had disgraced herself with Knights?" Lancelot being the only knight she had disgraced herself with said "No." Now if that's not a half-truth, skirt the issue, follow the letter not the sprit example then there just is not one.</p><p></p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 950505, member: 1769"] Kevmann, I just read your 10 commandments. No wonder you think the way you do about paladins. I have a couple of other thoughts: Unless you are playing in some different setting than I have ever played in, it's not like the every town, villiage, hamlet, and dale has a judical system. And those that do probably have killing as a number one punishment. Really, if you are imposing 20th century Western Judical process to a fanatasy magic realm, then get a grip. You posted the restrictions (from the phb?) eariler in the thread. It said that if they commit an evil act then they lose their paladin powers. They could commit neutral and chaotic acts (althought we expect infrequently) and not lose their paladin powers. A man covered in blood runs around a corner sees someone (a paladin) and says "hide me there's an axe murderer trying to kill me!" The Paladin hides the poor soul. Then a blood covered oaf comes around the corner witha bloody axe. He asks the paladin "Do you know where <the guy you just hid> is?" Any paladin would have to lie. It is the good thing and the lawful thing to do. Respect for authority does not mean absolute devotion to it. I respect speed laws. But I don't always follow them. If caught, I pay my fine. In Aurthurian tale, Aurthur asks Lancelot if "Gwen had disgraced herself with Knights?" Lancelot being the only knight she had disgraced herself with said "No." Now if that's not a half-truth, skirt the issue, follow the letter not the sprit example then there just is not one. g! [/QUOTE]
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Paladins in 3.5, why?
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