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Paladins in 3.5, why?
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<blockquote data-quote="apsuman" data-source="post: 951681" data-attributes="member: 1769"><p>I don't have a lot of time right now so I will make this quick.</p><p></p><p>First, modern (at the time) western enlightened thought carried the death penalty for crimes less than murder well beyond the medieval times. And, I am not just talking about the United States here either. To think that a fantasy realm loosly based upon medieval European fantasy would not have the death penalty as the punishment for a vast number of crimes then you are clearly applying modern thought and institutions to a game. That is fine, but don't expect anyone else to apply such false logic.</p><p></p><p>Second, my vote is Paladin as a class you take at first level. Your only real arguement, IMHO, is that no other core class has only a single qualifing alignment. I am not sure but to any core PrCs have single alignment restrictions? If any, not many.</p><p></p><p>Third, evil hids behind just and fair laws often.</p><p></p><p>Fourth, if a large power axe murdering oaf clearly more powerful than the paladin were looking for the hider, then the only good and lawful ting to do is lie at that point.</p><p></p><p>Fifth, the person that put up the list of 7 things that are in the oath really described it well. That is all that is in the paladin requirements are.</p><p></p><p>Sixth, by the rules, there is nothing dishonorable about using guile and trickery. A rogue convert to paladinhood could still use the sneak attack damage. Not using it is an insult to the enemy and not worthy of them.</p><p></p><p>Seventh, we all read the commandments. Seij is right quit asking us if we did. I think you wrote the commandments truely believing that you covered all the bases and were clear on everything. Well, the core of being a paladin is that no code or comandments can cover everything and there are always situations where best judgement has to be used. I believe that the only real conflict that a paladin actually has is when the Good and Lawful result in different actions.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 951681, member: 1769"] I don't have a lot of time right now so I will make this quick. First, modern (at the time) western enlightened thought carried the death penalty for crimes less than murder well beyond the medieval times. And, I am not just talking about the United States here either. To think that a fantasy realm loosly based upon medieval European fantasy would not have the death penalty as the punishment for a vast number of crimes then you are clearly applying modern thought and institutions to a game. That is fine, but don't expect anyone else to apply such false logic. Second, my vote is Paladin as a class you take at first level. Your only real arguement, IMHO, is that no other core class has only a single qualifing alignment. I am not sure but to any core PrCs have single alignment restrictions? If any, not many. Third, evil hids behind just and fair laws often. Fourth, if a large power axe murdering oaf clearly more powerful than the paladin were looking for the hider, then the only good and lawful ting to do is lie at that point. Fifth, the person that put up the list of 7 things that are in the oath really described it well. That is all that is in the paladin requirements are. Sixth, by the rules, there is nothing dishonorable about using guile and trickery. A rogue convert to paladinhood could still use the sneak attack damage. Not using it is an insult to the enemy and not worthy of them. Seventh, we all read the commandments. Seij is right quit asking us if we did. I think you wrote the commandments truely believing that you covered all the bases and were clear on everything. Well, the core of being a paladin is that no code or comandments can cover everything and there are always situations where best judgement has to be used. I believe that the only real conflict that a paladin actually has is when the Good and Lawful result in different actions. g! [/QUOTE]
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Paladins in 3.5, why?
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