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Paladins in 3.5, why?
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<blockquote data-quote="Lamoni" data-source="post: 982708" data-attributes="member: 12680"><p>It is fun to listen to all the different interpretations of the Paladin class... and people say that it is too narrow.</p><p></p><p>Actually I would argue that many of the interpretations are indeed house rules. I think that it is possible to be lawful good, not lie to anyone including your enemies, and still have a lot of variation. I do disagree with GM's that try to trap Paladin's, but it is sometimes good to set up situations to make sure the person is actually role-playing a Paladin.</p><p></p><p>I just thought that I would mention that the description offered a few times sounds more like a chaotic good person rather than a lawful good. Many people think of holy warrior, and think only of rooting out evil while forgetting the lawful alignment.</p><p></p><p>You would stop a person for stealing a loaf of bread to feed his family, not because the act registered as evil, but because stealing is unlawful.</p><p></p><p>Running through a town, killing everyone that you detected as evil would also not be appropriate. That is murder and it is still against the law to do that. However, if any evil person resisted arrest, or attacked the Paladin first, I am sure he/she would have no qualms about killing them. Or if the setting was outside a city and therefore not under the city's jurisdiction, let all evil die.</p><p></p><p>Anyway, I love the Paladin class. There are a lot of restrictions, but they are very playable and they offer many benefits too.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 982708, member: 12680"] It is fun to listen to all the different interpretations of the Paladin class... and people say that it is too narrow. Actually I would argue that many of the interpretations are indeed house rules. I think that it is possible to be lawful good, not lie to anyone including your enemies, and still have a lot of variation. I do disagree with GM's that try to trap Paladin's, but it is sometimes good to set up situations to make sure the person is actually role-playing a Paladin. I just thought that I would mention that the description offered a few times sounds more like a chaotic good person rather than a lawful good. Many people think of holy warrior, and think only of rooting out evil while forgetting the lawful alignment. You would stop a person for stealing a loaf of bread to feed his family, not because the act registered as evil, but because stealing is unlawful. Running through a town, killing everyone that you detected as evil would also not be appropriate. That is murder and it is still against the law to do that. However, if any evil person resisted arrest, or attacked the Paladin first, I am sure he/she would have no qualms about killing them. Or if the setting was outside a city and therefore not under the city's jurisdiction, let all evil die. Anyway, I love the Paladin class. There are a lot of restrictions, but they are very playable and they offer many benefits too. [/QUOTE]
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Paladins in 3.5, why?
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