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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="Marimmar@Home" data-source="post: 1146875" data-attributes="member: 10099"><p>1) When someone detects as evil, he has done evil things. The alignment system pretty much says so since when you do nothing evil at all, your alignment changes to a more neutral stance.</p><p></p><p>2) A paladin is <strong>lawful</strong> good, not neutral good. Someone of a neutral good alignment would maybe let the kobolds live and try to improve the relations between humans and kobolds. Since a paladin is of a lawful alignment he has to think about the people he protects as well as his 'goodness'. So he might look for evidence that kobolds in general and Meepo's tribe in particular are a threat to his flock.</p><p></p><p>3) Think about the people in the community when the paladin comes back from the citadel and tells them that he helped a tribe of evil humanoids to get their hands on a white dragon. The people would lynch him on the spot. Providing terrorists with nukes is a really <em>good</em> thing, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>4) If you allied with evil humanoids, you've been a paladin for the longest time.</p><p></p><p>Solution:</p><p>Get yourself some evidence that (those) kobolds are evil and a threat to the good people of the nearby community. Then invade the kobold's homes with overwhelming force. Make shure noone escapes. Scan their alignment, send all that detect as evil to their false gods ask the rest (who still live) to convert or be put to the blade for being allied with evil. Be shure to be thorough and secure the citadel so that no further threats can be spawned from it.</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar@Home, post: 1146875, member: 10099"] 1) When someone detects as evil, he has done evil things. The alignment system pretty much says so since when you do nothing evil at all, your alignment changes to a more neutral stance. 2) A paladin is [b]lawful[/b] good, not neutral good. Someone of a neutral good alignment would maybe let the kobolds live and try to improve the relations between humans and kobolds. Since a paladin is of a lawful alignment he has to think about the people he protects as well as his 'goodness'. So he might look for evidence that kobolds in general and Meepo's tribe in particular are a threat to his flock. 3) Think about the people in the community when the paladin comes back from the citadel and tells them that he helped a tribe of evil humanoids to get their hands on a white dragon. The people would lynch him on the spot. Providing terrorists with nukes is a really [i]good[/i] thing, isn't it? ;) 4) If you allied with evil humanoids, you've been a paladin for the longest time. Solution: Get yourself some evidence that (those) kobolds are evil and a threat to the good people of the nearby community. Then invade the kobold's homes with overwhelming force. Make shure noone escapes. Scan their alignment, send all that detect as evil to their false gods ask the rest (who still live) to convert or be put to the blade for being allied with evil. Be shure to be thorough and secure the citadel so that no further threats can be spawned from it. ~Marimmar [/QUOTE]
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