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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="Arravis" data-source="post: 1147258" data-attributes="member: 327"><p>Some very interesting points have been made... and I do agree that much of the fault lies in the D&D alignment system. It seems to be almost everyone's assumption that creatures such as kobolds are born evil. How can is this possible if evil is based on actions not thought? Are baby kobolds evil? The same stands with the tribe of kobolds in the Sunless Citadel. If the paladin were to investigate them and try to find evil actions... he would in the end find none I suspect. What then?</p><p></p><p>Does the fault lie with the creators of the adventure who clearly made neutral kobolds and still wrote in their alignment as evil? It is, according to the MM, fully possible to have neutral kobolds since the term "ussually evil" implies by it's nature that there are some that aren't evil.</p><p></p><p>Anyway, I know that I like to make a more realistic, morally ambigious game world and such philosophical issues are often dealt with in my campaigns. This is something all the players are aware of and enjoy, it's not simply "sprung" on them, worry not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>p.s.: I've never seen Minority Report, looked pretty droll.... it deals with this issue I take it?</p></blockquote><p></p>
[QUOTE="Arravis, post: 1147258, member: 327"] Some very interesting points have been made... and I do agree that much of the fault lies in the D&D alignment system. It seems to be almost everyone's assumption that creatures such as kobolds are born evil. How can is this possible if evil is based on actions not thought? Are baby kobolds evil? The same stands with the tribe of kobolds in the Sunless Citadel. If the paladin were to investigate them and try to find evil actions... he would in the end find none I suspect. What then? Does the fault lie with the creators of the adventure who clearly made neutral kobolds and still wrote in their alignment as evil? It is, according to the MM, fully possible to have neutral kobolds since the term "ussually evil" implies by it's nature that there are some that aren't evil. Anyway, I know that I like to make a more realistic, morally ambigious game world and such philosophical issues are often dealt with in my campaigns. This is something all the players are aware of and enjoy, it's not simply "sprung" on them, worry not :). p.s.: I've never seen Minority Report, looked pretty droll.... it deals with this issue I take it? [/QUOTE]
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