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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="WizarDru" data-source="post: 1147379" data-attributes="member: 151"><p>Heh. Read my Story Hour, linked below, and you'll see how just that eventuality occured. Meepo remains squire to Aethramyr, 20 levels later.</p><p> </p><p>To answer your basic questions: some of your answers will depend on your interpetations of good, evil and how they factor into the game....and your DM's interpetations of same.</p><p> </p><p>The question to be asked, then, is this: <em>why will the Paladin begin slaying creatures, and what is the driving ethos of his diety?</em> For a paladin of Heironeous, it doesn't seem unreasonable that he wouldn't be willing to negotiate with evil, or seek to redeem the kobolds. For a paladin of Pelor, such violence is much less likely, and for a paladin of Rao, almost unthinkable that this would be his first action.</p><p> </p><p>First, consider the motivation. Is your paladin going to start killing based on his own moral compass? That is to say, is he deciding on violence because evil just needs killin? If so, slay away. It's not a great answer, but being one of <em>those sort of paladins</em> is as valid a choice as any. But if he's part of a church heirarchy, they may have words for him and his politically inconvienent choices in the future.</p><p> </p><p>The kobolds ARE evil, and so are the goblins....but they've also benefited the town through the trade of the fruit. They've shown the ability to establish trade, even if they don't treat travellers very well on the road (which doesn't make them much different than human brigands, in that respect). The goblins, in particular, are subjugated by a greater force of evil...clearly, they could also be subjugated by a greater force of good. But every choice COULD lead to complexity and good roleplaying possibilities, no matter what you choose.</p><p> </p><p>In my game, the paladin of the group decided to take a somewhat pragmatic stance. He chose to cooperate with the kobolds, as long as the greater good was served (which was, in this case, locating the siblings and locating the healing fruit). His group had a specific goal (retrieve the fruit to heal their patron's sickened daughter), so that may played a part. A man of his word, he kept the pact with the kobolds, as long as <em>they</em> didn't violate the agreement.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1147379, member: 151"] Heh. Read my Story Hour, linked below, and you'll see how just that eventuality occured. Meepo remains squire to Aethramyr, 20 levels later. To answer your basic questions: some of your answers will depend on your interpetations of good, evil and how they factor into the game....and your DM's interpetations of same. The question to be asked, then, is this: [i]why will the Paladin begin slaying creatures, and what is the driving ethos of his diety?[/i] For a paladin of Heironeous, it doesn't seem unreasonable that he wouldn't be willing to negotiate with evil, or seek to redeem the kobolds. For a paladin of Pelor, such violence is much less likely, and for a paladin of Rao, almost unthinkable that this would be his first action. First, consider the motivation. Is your paladin going to start killing based on his own moral compass? That is to say, is he deciding on violence because evil just needs killin? If so, slay away. It's not a great answer, but being one of [i]those sort of paladins[/i] is as valid a choice as any. But if he's part of a church heirarchy, they may have words for him and his politically inconvienent choices in the future. The kobolds ARE evil, and so are the goblins....but they've also benefited the town through the trade of the fruit. They've shown the ability to establish trade, even if they don't treat travellers very well on the road (which doesn't make them much different than human brigands, in that respect). The goblins, in particular, are subjugated by a greater force of evil...clearly, they could also be subjugated by a greater force of good. But every choice COULD lead to complexity and good roleplaying possibilities, no matter what you choose. In my game, the paladin of the group decided to take a somewhat pragmatic stance. He chose to cooperate with the kobolds, as long as the greater good was served (which was, in this case, locating the siblings and locating the healing fruit). His group had a specific goal (retrieve the fruit to heal their patron's sickened daughter), so that may played a part. A man of his word, he kept the pact with the kobolds, as long as [i]they[/i] didn't violate the agreement. [/QUOTE]
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