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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="Green Knight" data-source="post: 1147418" data-attributes="member: 2723"><p>If you're gonna argue a point then at least stay intellectually honest. If someone detects as evil, are they or are they not evil? They don't "feel evil". They ARE evil. No If's, And's, or But's about it. That's a lot more incontrovertible than whatever evidence one may come up with of what someone may or may not do. You know through Detect Evil that they HAVE done evil in the past, and that they haven't changed their ways. And as far as I know, while there are ways of NOT detecting as evil if you are, there aren't ways of detecting as evil if you're not. Someone correct me if I'm wrong, of course, but I have yet to see a method by which someone who's not evil can register as evil. In which case, Detect Evil is pretty strong evidence of the The Bad Guy (TM) is. </p><p> </p><p> </p><p> </p><p>The whole thing frustrates me to no end. I argued long and hard on the WoTC boards for the damned Paladin's Code to be clarified and made concise, as well as for Detect Evil to be cleared up, but nope. The only alteration was changing "Etc." to "and so forth". Arrgh! This is something upon which the Paladin's class abilities depend upon. You'd think they could've been a little bit more specific. Hopefully the Book of Hallowed Might will do something about it, but I doubt it. </p><p> </p><p>Edit: This, by the way, is why I refuse to play Paladins in RPGA games. This thread more than illustrates the frustrating aspects of the Paladin class, because in RPGA games you're playing under a different DM every other game. And each DM has a different definition of what's a violation of the Paladin's Code and what isn't (Which is a result of a serious lack of clarity in the Code, itself), which means that doing something which is acceptable in one game, can lead to you losing your Paladin status in the next game. Especially annoying, since Paladin is my favorite class. So unless I want to walk on eggshells in every game, I gotta play something else.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 1147418, member: 2723"] If you're gonna argue a point then at least stay intellectually honest. If someone detects as evil, are they or are they not evil? They don't "feel evil". They ARE evil. No If's, And's, or But's about it. That's a lot more incontrovertible than whatever evidence one may come up with of what someone may or may not do. You know through Detect Evil that they HAVE done evil in the past, and that they haven't changed their ways. And as far as I know, while there are ways of NOT detecting as evil if you are, there aren't ways of detecting as evil if you're not. Someone correct me if I'm wrong, of course, but I have yet to see a method by which someone who's not evil can register as evil. In which case, Detect Evil is pretty strong evidence of the The Bad Guy (TM) is. The whole thing frustrates me to no end. I argued long and hard on the WoTC boards for the damned Paladin's Code to be clarified and made concise, as well as for Detect Evil to be cleared up, but nope. The only alteration was changing "Etc." to "and so forth". Arrgh! This is something upon which the Paladin's class abilities depend upon. You'd think they could've been a little bit more specific. Hopefully the Book of Hallowed Might will do something about it, but I doubt it. Edit: This, by the way, is why I refuse to play Paladins in RPGA games. This thread more than illustrates the frustrating aspects of the Paladin class, because in RPGA games you're playing under a different DM every other game. And each DM has a different definition of what's a violation of the Paladin's Code and what isn't (Which is a result of a serious lack of clarity in the Code, itself), which means that doing something which is acceptable in one game, can lead to you losing your Paladin status in the next game. Especially annoying, since Paladin is my favorite class. So unless I want to walk on eggshells in every game, I gotta play something else. [/QUOTE]
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