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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="Arravis" data-source="post: 1150722" data-attributes="member: 327"><p>LuYangShih, life IS a quagmire of moral quandaries with no true resolution. Personally I like to play characters with a realistic depth of personality. That's one of the things I like about playing a paladin, it's a character that tries to deal with a morally gray world in black and white terms. The two tend not to mesh well together causing dramatic and interesting role-playing situations. I just think there's alot more to a paladin then merely slaughtering things they find morally distasteful (I find no evidence in the class description that backs up the concept of them simply being church ordained killers).</p><p></p><p>You say: "Perhaps Scrooge was LE, but if so he it was a very weak LE.", yes, but there's no way for the Detect Evil spell to differentiate between an evil murderer and an evil merchant. The only responsible thing to do is to investigate matters closely when evil is detected.</p><p></p><p>I get the impression that you are oversimplifying evil characters, they aren't cartoons tying young ladies to railroad tracks, twirling their mustaches and laughing maniacally. I try to make my bad-guys a bit more complex... a bit more human. There is good and evil in everyone, from the vilest to the most angelic. To remove that depth from your character's (PC's and NPC's) is an injustice. Not only is it realistic to have fully-fleshed out villains, it also makes for a more interesting story (if that's what you're looking for, if you simply want hack-and-slash, then perhaps not).</p><p></p><p>"A nearby town has a high probability of being harmed one day by either the Kobolds or Calcryx. This is a fact." I think that's opinion, not fact at all. Potential harm is no reason to murder someone.</p></blockquote><p></p>
[QUOTE="Arravis, post: 1150722, member: 327"] LuYangShih, life IS a quagmire of moral quandaries with no true resolution. Personally I like to play characters with a realistic depth of personality. That's one of the things I like about playing a paladin, it's a character that tries to deal with a morally gray world in black and white terms. The two tend not to mesh well together causing dramatic and interesting role-playing situations. I just think there's alot more to a paladin then merely slaughtering things they find morally distasteful (I find no evidence in the class description that backs up the concept of them simply being church ordained killers). You say: "Perhaps Scrooge was LE, but if so he it was a very weak LE.", yes, but there's no way for the Detect Evil spell to differentiate between an evil murderer and an evil merchant. The only responsible thing to do is to investigate matters closely when evil is detected. I get the impression that you are oversimplifying evil characters, they aren't cartoons tying young ladies to railroad tracks, twirling their mustaches and laughing maniacally. I try to make my bad-guys a bit more complex... a bit more human. There is good and evil in everyone, from the vilest to the most angelic. To remove that depth from your character's (PC's and NPC's) is an injustice. Not only is it realistic to have fully-fleshed out villains, it also makes for a more interesting story (if that's what you're looking for, if you simply want hack-and-slash, then perhaps not). "A nearby town has a high probability of being harmed one day by either the Kobolds or Calcryx. This is a fact." I think that's opinion, not fact at all. Potential harm is no reason to murder someone. [/QUOTE]
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