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Paladins in Sunless Citadel (UPDATE)
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<blockquote data-quote="Rel" data-source="post: 1156992" data-attributes="member: 99"><p>Trainz, if you're still polling for opinions, my take is that the following would be an acceptable middle ground:</p><p></p><p>Approach Yusdrayl and tell her that you have now performed two valuable services for her and her tribe (presumably you've brough back Calcryx and rid them of the Goblins). In return you want her assurance that they will behave peacefully toward the people of Oakhurst and to keep Calcryx from pursuing evil. You assure her that if they follow these directives that they have no enemy in you. But if you hear tales of their misdeeds, you'll be back. And you won't be happy.</p><p></p><p>As for the thorny alignment debate that inevitably crops up around this type of discussion, I wholeheartedly support the position of jgbrowning. IMO (regarding gaming anyway) "evil thoughts" don't make your alignment Evil, evil actions do. So, for the Kobolds to be regarded as Evil, they must have done something evil.</p><p></p><p>In this particular case there is no indication that they've done anything evil to the people of Oakhurst or anybody else whom the Paladin considers to be "innocent". More than likely, the evil acts the Kobolds have committed have been against the Goblins. Depending on how pragmatic the Paladin is, this may be considered a "good thing" (but not a "Good thing" of course). This tends to fall into the "enemy of my enemy is my friend" philosophy (in fact the whole relationship with Meepo is predicated on this idea).</p><p></p><p>So, with that in mind, it may at very least be imprudent for the Paladin to kill every creature that detects as Evil. One of the few up sides of Evil (from the Good point of view) is that it "does not play well with others". You may or may not be able to redeem the evil, but odds are pretty strong that you can get them to turn on one another.</p></blockquote><p></p>
[QUOTE="Rel, post: 1156992, member: 99"] Trainz, if you're still polling for opinions, my take is that the following would be an acceptable middle ground: Approach Yusdrayl and tell her that you have now performed two valuable services for her and her tribe (presumably you've brough back Calcryx and rid them of the Goblins). In return you want her assurance that they will behave peacefully toward the people of Oakhurst and to keep Calcryx from pursuing evil. You assure her that if they follow these directives that they have no enemy in you. But if you hear tales of their misdeeds, you'll be back. And you won't be happy. As for the thorny alignment debate that inevitably crops up around this type of discussion, I wholeheartedly support the position of jgbrowning. IMO (regarding gaming anyway) "evil thoughts" don't make your alignment Evil, evil actions do. So, for the Kobolds to be regarded as Evil, they must have done something evil. In this particular case there is no indication that they've done anything evil to the people of Oakhurst or anybody else whom the Paladin considers to be "innocent". More than likely, the evil acts the Kobolds have committed have been against the Goblins. Depending on how pragmatic the Paladin is, this may be considered a "good thing" (but not a "Good thing" of course). This tends to fall into the "enemy of my enemy is my friend" philosophy (in fact the whole relationship with Meepo is predicated on this idea). So, with that in mind, it may at very least be imprudent for the Paladin to kill every creature that detects as Evil. One of the few up sides of Evil (from the Good point of view) is that it "does not play well with others". You may or may not be able to redeem the evil, but odds are pretty strong that you can get them to turn on one another. [/QUOTE]
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