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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins: Lawful Good only and other restrictions
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<blockquote data-quote="FireLance" data-source="post: 5860861" data-attributes="member: 3424"><p>All this talk about deities and alignments is putting the cart before the horse, IMO.</p><p></p><p>I liked the Essentials take on paladins in that they were champions of virtues such as valor and sacrifice. To me, the paladin has always been the most "heroic" class, and deciding to play a paladin ought to imply a commitment to play some kind of hero. The idea of promoting a virtue ties in nicely with that.</p><p></p><p>After you have decided on your virtue, the choice of alignment and deity should flow naturally. So, it's not a case that paladins have to be good or lawful good. It's just that in promoting particular virtues, paladins tend to act in ways that are compatible with a good or lawful good alignment. Similarly, it's not that only certain deities have paladins. It's just that in promoting their virtues, paladins are drawn to worship deities who espouse those virtues. In fact, given that paladins are draw power from a virtue instead of directly from a deity, they would not need to worship any specific god, any more than a fighter, rogue or wizard (cleric being perhaps the only exception).</p><p></p><p>That said, the idea that a paladin is a special servant of a deity is quite prevalent and needs to be supported. I would do so with a "Minister of [deity]" theme or feat which would make the paladin a member of the deity's religious organization and possibly grant access to deity-specific spells or abilities (clerics of that specific deity gain access to this theme or feat for free). The advantage of this approach is that the theme or feat can be taken by any character class, not just paladins. So, the god or thieves can have Ministers who are rogues, the god of war can have Ministers who are fighters or barbarians, and the god of magic can have Ministers who are wizards.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5860861, member: 3424"] All this talk about deities and alignments is putting the cart before the horse, IMO. I liked the Essentials take on paladins in that they were champions of virtues such as valor and sacrifice. To me, the paladin has always been the most "heroic" class, and deciding to play a paladin ought to imply a commitment to play some kind of hero. The idea of promoting a virtue ties in nicely with that. After you have decided on your virtue, the choice of alignment and deity should flow naturally. So, it's not a case that paladins have to be good or lawful good. It's just that in promoting particular virtues, paladins tend to act in ways that are compatible with a good or lawful good alignment. Similarly, it's not that only certain deities have paladins. It's just that in promoting their virtues, paladins are drawn to worship deities who espouse those virtues. In fact, given that paladins are draw power from a virtue instead of directly from a deity, they would not need to worship any specific god, any more than a fighter, rogue or wizard (cleric being perhaps the only exception). That said, the idea that a paladin is a special servant of a deity is quite prevalent and needs to be supported. I would do so with a "Minister of [deity]" theme or feat which would make the paladin a member of the deity's religious organization and possibly grant access to deity-specific spells or abilities (clerics of that specific deity gain access to this theme or feat for free). The advantage of this approach is that the theme or feat can be taken by any character class, not just paladins. So, the god or thieves can have Ministers who are rogues, the god of war can have Ministers who are fighters or barbarians, and the god of magic can have Ministers who are wizards. [/QUOTE]
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Paladins: Lawful Good only and other restrictions
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