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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins: Lawful Good only and other restrictions
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<blockquote data-quote="Sunseeker" data-source="post: 5864401"><p>Playing a troped up cliche does not appeal to me. I played a paladin once in 3.5 and that was enough to know I didn't want to ne whatever this class was trying for. You know the distinguishing difference between paladins and clerics in 3.5? Paladins sucked, clerics didn't. When 4e came out, and sine then, I have played no less than 5 paladins. That is almost half of all classes I've ever played. When essentials gave us the cavilier, all it struck me as was going back to the days when paladins were lawful stupid and great for a theme, but lacked substance or functionality. 3.5 palaladins sucked, and almost everyone I knew who played one went greyguard as soon as they could to get out from under the ridiculous restrictions so they could actually play a character with some depth and not simply a cliche.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5864401"] Playing a troped up cliche does not appeal to me. I played a paladin once in 3.5 and that was enough to know I didn't want to ne whatever this class was trying for. You know the distinguishing difference between paladins and clerics in 3.5? Paladins sucked, clerics didn't. When 4e came out, and sine then, I have played no less than 5 paladins. That is almost half of all classes I've ever played. When essentials gave us the cavilier, all it struck me as was going back to the days when paladins were lawful stupid and great for a theme, but lacked substance or functionality. 3.5 palaladins sucked, and almost everyone I knew who played one went greyguard as soon as they could to get out from under the ridiculous restrictions so they could actually play a character with some depth and not simply a cliche. [/QUOTE]
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Paladins: Lawful Good only and other restrictions
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