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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins: Lawful Good only and other restrictions
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<blockquote data-quote="FireLance" data-source="post: 5865777" data-attributes="member: 3424"><p>I think that issues such as alignment pretty much resolve themselves when you start from the perspective of which virtues are being championed by the paladin. </p><p></p><p>Championing virtues such as honor and honesty would pretty much pre-dispose you to a Lawful alignment, while virtues such as compassion and sacrifice would move you towards Good.</p><p></p><p>So, if you happen to be required to act in accordance with a whole laundry list of virtues (as paladins were prior to 4e), your viable alignment options would naturally be narrowed down somewhat.</p><p></p><p>Essentials only required paladins to pick one virtue, and that freed up their alignment options. Paladins of valor could be unaligned, for example.</p><p></p><p>I hope that 5e retains this focus on virtue, and rewards paladins for focusing on more than one virtue. For game balance reasons, I'd be quite happy for this to be expressed in terms of additional options instead of additional benefits. For example, say a paladin of honor gains access to a certain list of spells and certain special abilities, while a paladin of sacrifice gams access to another list of spells and other special abilities. A paladin dedicated to both honor and sacrifice can prepare his daily spells from the spell lists of both honor and sacrifice, but doesn't get any more spells per day. Similarly, if paladins of honor gain access to <em>divine challenge</em> and paladins of sacrifice gain access to <em>shield ally</em>, a paladin of both honor and sacrifice can choose to gain either ability.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5865777, member: 3424"] I think that issues such as alignment pretty much resolve themselves when you start from the perspective of which virtues are being championed by the paladin. Championing virtues such as honor and honesty would pretty much pre-dispose you to a Lawful alignment, while virtues such as compassion and sacrifice would move you towards Good. So, if you happen to be required to act in accordance with a whole laundry list of virtues (as paladins were prior to 4e), your viable alignment options would naturally be narrowed down somewhat. Essentials only required paladins to pick one virtue, and that freed up their alignment options. Paladins of valor could be unaligned, for example. I hope that 5e retains this focus on virtue, and rewards paladins for focusing on more than one virtue. For game balance reasons, I'd be quite happy for this to be expressed in terms of additional options instead of additional benefits. For example, say a paladin of honor gains access to a certain list of spells and certain special abilities, while a paladin of sacrifice gams access to another list of spells and other special abilities. A paladin dedicated to both honor and sacrifice can prepare his daily spells from the spell lists of both honor and sacrifice, but doesn't get any more spells per day. Similarly, if paladins of honor gain access to [I]divine challenge[/I] and paladins of sacrifice gain access to [I]shield ally[/I], a paladin of both honor and sacrifice can choose to gain either ability. [/QUOTE]
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Paladins: Lawful Good only and other restrictions
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