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Paladins, Lawful Goodness, and higher standards
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<blockquote data-quote="Deadguy" data-source="post: 1541993" data-attributes="member: 2480"><p>We all know that the purpose of the Paladin Code is to allow a certain sort of DM to either:</p><ol> <li data-xf-list-type="ol">Run the character for the player - "No, Dave, your Paladin of Bamble-Wheeze the Goody would never do that; what he will do is..."</li> <li data-xf-list-type="ol">Find excruciating rules-lawerly ways to strip him of his powers - "I'm sorry but you should have realised that in Bugbrainia wearing shoes in a private house on a weeknight after 8pm is a sign of following the Evil One. So I am going to have to strip you of your powers until you <em>atone</em> by defeating Noruas the Dark Lord single-handed with a putty knife!"</li> </ol><p>I get very tired with all the threads which amount to 'the Paladin in my group did something which only I knew was stupid, so should I remove all his powers forever or just let him <em>atone</em> after six hopeless quests?'. If you don't want PC Paladins in your game, it would be easier just to say so, than to screw them over. And it's amazing how few DMs bother to think through Paladins and their Code <em>before</em> allowing them in, and then wonder why the players 'play them wrong all the time'!</p><p></p><p>Quas is right that the Code is now a flavour element, and as all flavour it should be used to enhance the game, not as a stick to beat your players with!</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1541993, member: 2480"] We all know that the purpose of the Paladin Code is to allow a certain sort of DM to either: [list=1] [*]Run the character for the player - "No, Dave, your Paladin of Bamble-Wheeze the Goody would never do that; what he will do is..." [*]Find excruciating rules-lawerly ways to strip him of his powers - "I'm sorry but you should have realised that in Bugbrainia wearing shoes in a private house on a weeknight after 8pm is a sign of following the Evil One. So I am going to have to strip you of your powers until you [i]atone[/i] by defeating Noruas the Dark Lord single-handed with a putty knife!" [/list] I get very tired with all the threads which amount to 'the Paladin in my group did something which only I knew was stupid, so should I remove all his powers forever or just let him [i]atone[/i] after six hopeless quests?'. If you don't want PC Paladins in your game, it would be easier just to say so, than to screw them over. And it's amazing how few DMs bother to think through Paladins and their Code [i]before[/i] allowing them in, and then wonder why the players 'play them wrong all the time'! Quas is right that the Code is now a flavour element, and as all flavour it should be used to enhance the game, not as a stick to beat your players with! [/QUOTE]
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Paladins, Lawful Goodness, and higher standards
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