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Paladins - likes and dislikes?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 2872262" data-attributes="member: 31506"><p>My biggest beef with the paladin is that they are more disruptive to an average group than a chaotic evil necromnacer played by a 10 year old. The code needs to be MASSIVELY cut down, particularly the parts about lying and stealth. The moral repercussions should be the paladin feels bad, period. Every idiot DM has the paladin running a quest to atone for lying to evil guards for trying to smuggle innocent refugees out of the city, or for not stupidly charging the front gates of an evil stronghold because sneaking in the sewers is "cowardly". Similarly, as someone pointed out, using knockout gas on a group of good (but misguided) NPC's is unacceptable. Its a stupid concept leftover from a bad version of the game (2nd edition).</p><p></p><p>If they want to keep the paladin from "abusing" these minor transgressions, apply mechanical penalties. He gets a -5 to bluff when lying for personal gain, or he doesnt get any bonuses for flanking or attacking a flat footed enemy.</p><p></p><p>Other beefs is the detect evil at will (I prefer the scaling bonus to sense motive). I also think the turns should just be replaced with the player's choice of an alternate channling feat. The MC restrictions need to go as well.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 2872262, member: 31506"] My biggest beef with the paladin is that they are more disruptive to an average group than a chaotic evil necromnacer played by a 10 year old. The code needs to be MASSIVELY cut down, particularly the parts about lying and stealth. The moral repercussions should be the paladin feels bad, period. Every idiot DM has the paladin running a quest to atone for lying to evil guards for trying to smuggle innocent refugees out of the city, or for not stupidly charging the front gates of an evil stronghold because sneaking in the sewers is "cowardly". Similarly, as someone pointed out, using knockout gas on a group of good (but misguided) NPC's is unacceptable. Its a stupid concept leftover from a bad version of the game (2nd edition). If they want to keep the paladin from "abusing" these minor transgressions, apply mechanical penalties. He gets a -5 to bluff when lying for personal gain, or he doesnt get any bonuses for flanking or attacking a flat footed enemy. Other beefs is the detect evil at will (I prefer the scaling bonus to sense motive). I also think the turns should just be replaced with the player's choice of an alternate channling feat. The MC restrictions need to go as well. [/QUOTE]
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