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Paladins - likes and dislikes?
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<blockquote data-quote="drothgery" data-source="post: 2872365" data-attributes="member: 360"><p>Likes -</p><p>* Really like the flavor (LG holy warrior)</p><p>* Lay on hands, divine grace, detect evil all really nice to have</p><p>* Spell selection is more useful than you'd think</p><p></p><p>Dislikes -</p><p>* Even with the pokemount, it's hard to get a lot of use out of the bonded mount in many campaigns, and you don't have the feats to get the mounted combat chain and something else (or to get the mounted combat chain until very high levels).</p><p>* Multiclassing restriction just sucks (especially for Fighter and Cleric)</p><p>* Massive multiple ability dependency</p><p>* x/wk remove disease not very useful</p><p></p><p>Proposed fixes</p><p></p><p>* Make the special mount into a bonus feat chain, with a few other paths (a defensive warrior/shield-expert thing would steal the Knight's schtick, but the Knight's a PHB2 johnny-come-lately anyway); give bonus feats every 4 levels starting at level 4. I'd make "acquire special mount" a general feat and "celestial mount" a paladin-only feat (gives mount celestial template and pokemount ability). Draw the other options from the PHB2 shield chain, the mounted combat chain, divine feats, iron will, great fortitude, and some other stuff.</p><p></p><p>* Kill the multiclassing restriction; paladins aren't an uber-class</p><p></p><p>* To reduce MAD</p><p> - Make them a Cha-based caster, with warmage-style spontaneous casting</p><p> - Give them the ability to ignore the movement rate penalties of heavy armor eventually</p></blockquote><p></p>
[QUOTE="drothgery, post: 2872365, member: 360"] Likes - * Really like the flavor (LG holy warrior) * Lay on hands, divine grace, detect evil all really nice to have * Spell selection is more useful than you'd think Dislikes - * Even with the pokemount, it's hard to get a lot of use out of the bonded mount in many campaigns, and you don't have the feats to get the mounted combat chain and something else (or to get the mounted combat chain until very high levels). * Multiclassing restriction just sucks (especially for Fighter and Cleric) * Massive multiple ability dependency * x/wk remove disease not very useful Proposed fixes * Make the special mount into a bonus feat chain, with a few other paths (a defensive warrior/shield-expert thing would steal the Knight's schtick, but the Knight's a PHB2 johnny-come-lately anyway); give bonus feats every 4 levels starting at level 4. I'd make "acquire special mount" a general feat and "celestial mount" a paladin-only feat (gives mount celestial template and pokemount ability). Draw the other options from the PHB2 shield chain, the mounted combat chain, divine feats, iron will, great fortitude, and some other stuff. * Kill the multiclassing restriction; paladins aren't an uber-class * To reduce MAD - Make them a Cha-based caster, with warmage-style spontaneous casting - Give them the ability to ignore the movement rate penalties of heavy armor eventually [/QUOTE]
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