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Paladins - likes and dislikes?
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<blockquote data-quote="painandgreed" data-source="post: 2872393" data-attributes="member: 24969"><p>Word. I've seen more parties destoryed and more characters attacked by paladins due to them tryign to inflict their code on the party than due to evil characters of any class for any reason.</p><p></p><p>That is my only dislike about paladins. Not all paladins are played like this but most are. IMHO, paladins should be neurotic about their own behavior and worry more about their own actions rather than being psychotic about what other people are doing. A paladins code only prevents them from commiting evil acts, or from associating with people who are evil or who constantly offend his moral code (ie commit evil acts). This infers that paladins can associate with a normal party of good or neutral characters who occationally commit an evil act (and that good and neutral characters do occationally have moral lapses without affecting their alignments). The need to be loyal to their friends and companions more than to their order. Sure they've got their code and all, but that shouldn't mean that they attack other PCs because they don't adhere to the paladin's code, or turn them over to the authroities because of some minor squabble.</p><p></p><p>I've seen a paladin played well without being disruptive to the group. He worried about if he was violating his code, not if the other players were. There were a couple of times he sought to change the direction of the group's thinking in certain matters. He usually used the carrot method, "think of the reputation and money that you'll recieve from the king for saving the nation" (which was true) than the stick "I'll attack you to keep you from doing that", and the worst it got was "Do what you think you need to do, but I'm leaving with or without you".</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2872393, member: 24969"] Word. I've seen more parties destoryed and more characters attacked by paladins due to them tryign to inflict their code on the party than due to evil characters of any class for any reason. That is my only dislike about paladins. Not all paladins are played like this but most are. IMHO, paladins should be neurotic about their own behavior and worry more about their own actions rather than being psychotic about what other people are doing. A paladins code only prevents them from commiting evil acts, or from associating with people who are evil or who constantly offend his moral code (ie commit evil acts). This infers that paladins can associate with a normal party of good or neutral characters who occationally commit an evil act (and that good and neutral characters do occationally have moral lapses without affecting their alignments). The need to be loyal to their friends and companions more than to their order. Sure they've got their code and all, but that shouldn't mean that they attack other PCs because they don't adhere to the paladin's code, or turn them over to the authroities because of some minor squabble. I've seen a paladin played well without being disruptive to the group. He worried about if he was violating his code, not if the other players were. There were a couple of times he sought to change the direction of the group's thinking in certain matters. He usually used the carrot method, "think of the reputation and money that you'll recieve from the king for saving the nation" (which was true) than the stick "I'll attack you to keep you from doing that", and the worst it got was "Do what you think you need to do, but I'm leaving with or without you". [/QUOTE]
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