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Paladins - likes and dislikes?
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<blockquote data-quote="blargney the second" data-source="post: 2872853" data-attributes="member: 14678"><p>Overall I don't like the class.</p><p></p><p>1) Smite evil should be extra dice rolled instead of a fixed bonus - the multiplication factor with criticals, charging with lances, etc makes it get out of hand really fast.</p><p>2) I'd be happier if divine grace replaced the relevant save ability with charisma, rather than stacking with it.</p><p>3) Detect evil at will is incredibly annoying because it lacks depth. I'd rather the character had to determine on their own whether an opponent is evil. {Judge, jury, executioner} is much more interesting than {spellcaster, observer, executioner}.</p><p>4) Immunity to fear would be much more interesting for RP if it were a bonus.</p><p>5) I don't like the spellcasting, but I like D&D's exponential spellcasting system less and less as time goes by.</p><p>6) The final nail in the coffin is the truly horrid code of conduct. It's modelled far more after the christian ethos than I like in my fantasy games, especially when there are so many deities in D&D.</p><p></p><p>That's about it - the rest doesn't bug me too much (especially since we ignore the multiclass penalty). This class gets an E from me.</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 2872853, member: 14678"] Overall I don't like the class. 1) Smite evil should be extra dice rolled instead of a fixed bonus - the multiplication factor with criticals, charging with lances, etc makes it get out of hand really fast. 2) I'd be happier if divine grace replaced the relevant save ability with charisma, rather than stacking with it. 3) Detect evil at will is incredibly annoying because it lacks depth. I'd rather the character had to determine on their own whether an opponent is evil. {Judge, jury, executioner} is much more interesting than {spellcaster, observer, executioner}. 4) Immunity to fear would be much more interesting for RP if it were a bonus. 5) I don't like the spellcasting, but I like D&D's exponential spellcasting system less and less as time goes by. 6) The final nail in the coffin is the truly horrid code of conduct. It's modelled far more after the christian ethos than I like in my fantasy games, especially when there are so many deities in D&D. That's about it - the rest doesn't bug me too much (especially since we ignore the multiclass penalty). This class gets an E from me. -blarg [/QUOTE]
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