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Paladins - likes and dislikes?
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<blockquote data-quote="sckeener" data-source="post: 2874649" data-attributes="member: 8801"><p>that is why you attack first and if the peasant is still alive, smite the second attack. Or you have one paladin in a group of guardsmen do a sweep through town arresting/killing anyone that is evil. Or setup choke points and weed out the evil out of countries and towns...their detect evil is unlimited.</p><p></p><p>If you can't tell I hate paladins as written. </p><p></p><p>Mechanics wise:</p><p>I think their detect evil should be an obscene bonus to sense motive. </p><p>Their immunity to fear should bonus to save.</p><p></p><p>Theme wise:</p><p>Alignment should be based off god (open it to all the alignments)</p><p>Change Smite Evil to Smite Infidel (basically smack anyone not of the same religion) [after all the players are most likely smiting only evil things anyway]</p><p>Code of conduct should be written for every god for the clerics and the paladins to follow.</p></blockquote><p></p>
[QUOTE="sckeener, post: 2874649, member: 8801"] that is why you attack first and if the peasant is still alive, smite the second attack. Or you have one paladin in a group of guardsmen do a sweep through town arresting/killing anyone that is evil. Or setup choke points and weed out the evil out of countries and towns...their detect evil is unlimited. If you can't tell I hate paladins as written. Mechanics wise: I think their detect evil should be an obscene bonus to sense motive. Their immunity to fear should bonus to save. Theme wise: Alignment should be based off god (open it to all the alignments) Change Smite Evil to Smite Infidel (basically smack anyone not of the same religion) [after all the players are most likely smiting only evil things anyway] Code of conduct should be written for every god for the clerics and the paladins to follow. [/QUOTE]
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Paladins - likes and dislikes?
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