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Paladins - likes and dislikes?
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<blockquote data-quote="Victim" data-source="post: 2961281" data-attributes="member: 78"><p>Dislikes:</p><p></p><p>The way spellcasting is set up. Paladins get many spells at higher spell levels than clerics since they're weaker casters. Paladins have a lower caster level and get spells later than clerics because they're weaker casters. Combine the two and you have seriously crippled core spellcasting. Supplemental pally spells help quite a bit, but that might be because those particular spells are broken.</p><p></p><p>Mandatory mount. It makes winged (half) Celestial paladins seem pretty stupid. Also, the mechanics for mount advancement and replacement are rather poor. On one hand, a 20th level paladin's mount has like 10 HD and thus kind of sucks. On the other hand, most replacement mounts, especially non core ones, are vastly better than standard horsies and thus are a big free power boost.</p><p></p><p>Remove Disease a few times per week is pretty lame.</p><p></p><p>I also don't like the mechanic for smite damage. It places way too much emphasis on finding damage multipliers. Sure, there should be synergy between class features (smite and mount), but in my experience, multipliers are a good way to break the system. Plus I'm not overly fond of mounted stuff to begin with. So I'd rather see Smite changed to some kind of bonus dice, with a buff to its damage to make up for the loss of multipliers. And maybe it should get some bonuses against undead or outsiders, like Holy Smite.</p><p></p><p>The Code of Conduct is rather nebulous, and having basically the entire class depend on the whim of the DM is rather unnerving. Also, the code tends to constrain the rest of the party almost as much as it does the pally, both in and OOC.</p><p></p><p>Divine Feats should probably be integrated into the basic design of the class.</p><p></p><p>People running out and smiting everything they see with detect evil.</p><p>-----------------------------------------------------</p><p></p><p>Likes:</p><p></p><p>Alignment restriction</p><p></p><p>The concept of the class and many abilities. Some of them just radiate awesome, and are built into the class from the start (unlike spells). <em>Smite Evil!</em> Having such a strong aura of personality that enemy spells just bounce off?!</p><p></p><p>The dependence on CHA and those abilities: half of smiting, Divine Grace, Lay on Hands.</p><p></p><p>Detect Evil.</p></blockquote><p></p>
[QUOTE="Victim, post: 2961281, member: 78"] Dislikes: The way spellcasting is set up. Paladins get many spells at higher spell levels than clerics since they're weaker casters. Paladins have a lower caster level and get spells later than clerics because they're weaker casters. Combine the two and you have seriously crippled core spellcasting. Supplemental pally spells help quite a bit, but that might be because those particular spells are broken. Mandatory mount. It makes winged (half) Celestial paladins seem pretty stupid. Also, the mechanics for mount advancement and replacement are rather poor. On one hand, a 20th level paladin's mount has like 10 HD and thus kind of sucks. On the other hand, most replacement mounts, especially non core ones, are vastly better than standard horsies and thus are a big free power boost. Remove Disease a few times per week is pretty lame. I also don't like the mechanic for smite damage. It places way too much emphasis on finding damage multipliers. Sure, there should be synergy between class features (smite and mount), but in my experience, multipliers are a good way to break the system. Plus I'm not overly fond of mounted stuff to begin with. So I'd rather see Smite changed to some kind of bonus dice, with a buff to its damage to make up for the loss of multipliers. And maybe it should get some bonuses against undead or outsiders, like Holy Smite. The Code of Conduct is rather nebulous, and having basically the entire class depend on the whim of the DM is rather unnerving. Also, the code tends to constrain the rest of the party almost as much as it does the pally, both in and OOC. Divine Feats should probably be integrated into the basic design of the class. People running out and smiting everything they see with detect evil. ----------------------------------------------------- Likes: Alignment restriction The concept of the class and many abilities. Some of them just radiate awesome, and are built into the class from the start (unlike spells). [i]Smite Evil![/i] Having such a strong aura of personality that enemy spells just bounce off?! The dependence on CHA and those abilities: half of smiting, Divine Grace, Lay on Hands. Detect Evil. [/QUOTE]
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