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Paladins - likes and dislikes?
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<blockquote data-quote="Treebore" data-source="post: 2962500" data-attributes="member: 10177"><p>One, I am glad to find a topic where I agree to some fair degree with just about everyones opinion.</p><p></p><p>I agree that Multi-classing shouldn't be so restricted. In fact i think restrictions should be completely decided by the DM. Wait! They are!</p><p></p><p></p><p>I also agree that the CoC shouldn't dissallow sneaking or the use of non-lethal poisons. So when I was the DM, you could sneak and allow the use of non-lethal poisons.</p><p></p><p>Associating with evil: yes, for the purpose of trying to convert them, or to accomplish harm against even greater evil.</p><p></p><p>Smite Evil sucks!! I like +1 to hit a damage versus evil creatures for every 2 levels of Paladin.</p><p>Is much better. I also saw a +4 to hit and +2d6 damage on every attack that I liked.</p><p></p><p>Immune to disease and cure disease are pretty lame. I do heal instead, except HP's. Only conditions. So a paladin is immune to disease by virtue of being able to heal himself, and it is a bit more useful all around.</p><p></p><p>Holy Avengers give an SR of 10 + 1/level of the Paladin. I have always viewed them as the ultimate enemy of evil spellcasters. So when I want them to be they get a Holy Avenger. They are also relics in my games.Edit: I also have it do Greater Dispelling 5/day or once per 2 levels of the Paladin, whichever is greater. Plus the spell operates just as written. The spell is not a relic!</p><p></p><p>I agree that Paladins should be a PrC, but I can live with it not being one.</p><p></p><p>Detect Evil: I have no problem with it but understand why it can be.</p><p></p><p>Pokemounts: Nope!! But I also make sure the holy mount is powerful enough to hang with a Paladin the level of the character. Plus they are always highly intelligent. That way they can take care of themsleves when the Paladin has to leave them behind. Plus they are usually able to take care of the other "normal" mounts.</p><p></p><p>I take it some of you haven't noticed the alternate rules for non-spellcasting paladins and rangers in Complete Warrior? Or is that C. Divine? Its one of them.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2962500, member: 10177"] One, I am glad to find a topic where I agree to some fair degree with just about everyones opinion. I agree that Multi-classing shouldn't be so restricted. In fact i think restrictions should be completely decided by the DM. Wait! They are! I also agree that the CoC shouldn't dissallow sneaking or the use of non-lethal poisons. So when I was the DM, you could sneak and allow the use of non-lethal poisons. Associating with evil: yes, for the purpose of trying to convert them, or to accomplish harm against even greater evil. Smite Evil sucks!! I like +1 to hit a damage versus evil creatures for every 2 levels of Paladin. Is much better. I also saw a +4 to hit and +2d6 damage on every attack that I liked. Immune to disease and cure disease are pretty lame. I do heal instead, except HP's. Only conditions. So a paladin is immune to disease by virtue of being able to heal himself, and it is a bit more useful all around. Holy Avengers give an SR of 10 + 1/level of the Paladin. I have always viewed them as the ultimate enemy of evil spellcasters. So when I want them to be they get a Holy Avenger. They are also relics in my games.Edit: I also have it do Greater Dispelling 5/day or once per 2 levels of the Paladin, whichever is greater. Plus the spell operates just as written. The spell is not a relic! I agree that Paladins should be a PrC, but I can live with it not being one. Detect Evil: I have no problem with it but understand why it can be. Pokemounts: Nope!! But I also make sure the holy mount is powerful enough to hang with a Paladin the level of the character. Plus they are always highly intelligent. That way they can take care of themsleves when the Paladin has to leave them behind. Plus they are usually able to take care of the other "normal" mounts. I take it some of you haven't noticed the alternate rules for non-spellcasting paladins and rangers in Complete Warrior? Or is that C. Divine? Its one of them. [/QUOTE]
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