Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Paladins - likes and dislikes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrusaderX" data-source="post: 2962815" data-attributes="member: 808"><p>My favorite class! In theory, if not in practice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Likes:</p><p></p><p>- I love the holy warrior archetype, and I'm glad that Paladins MUST be Lawful Good. I strongly dislike the notion of watered-down "Paladins" of other alignments, so I'm glad that the alignment restriction is still part of the RAW (and I hope this continues in future editions). Yes, there should be holy warriors of other alignments. Just don't call them Paladins.</p><p></p><p>- Most of the 3.5 class features are pretty good. I really like the new 3.5 Mount options (sure, they're somewhat hokey, but the flexibility was definitely needed), though I'm also glad the Players Handbook II gives a strong option for non-mounted Paladins.</p><p></p><p></p><p>Dislikes:</p><p></p><p>- I wish the Players Handbook talked a bit more about their Code, and gave options for slightly different codes, as all Paladins need not be played the exact same way. More explantion here would help solve alot of the Paladin problems that turn up frequently on internet message boards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Their spellcasting level is too weak. They should have a spellcasting level of Level - 2, rather than Level / 2 (this goes for Rangers, too).</p><p></p><p>- I'd like to see their Smites be a bit more powerful, though the PHII optional class feature helps in this regard.</p><p></p><p>- Remove Disease is poorly implemented. Just make it a Paladin spell already.</p><p></p><p>- I'd like to see the class get some Divine Feats as part of their class abilities as they level up.</p><p></p><p>- This isn't the fault of this class, but I feel that the Knight class in the PHII is too similar thematically to the Paladin. I'd rather see the Knight class features as options for Paladins (and other Fighter-types), rather than being features of an all new class.</p><p></p><p>Overall, the 3.5 Paladin is good, but I feel he needs an overall boost in power to justify the other restrictions of the class.</p></blockquote><p></p>
[QUOTE="CrusaderX, post: 2962815, member: 808"] My favorite class! In theory, if not in practice! :) Likes: - I love the holy warrior archetype, and I'm glad that Paladins MUST be Lawful Good. I strongly dislike the notion of watered-down "Paladins" of other alignments, so I'm glad that the alignment restriction is still part of the RAW (and I hope this continues in future editions). Yes, there should be holy warriors of other alignments. Just don't call them Paladins. - Most of the 3.5 class features are pretty good. I really like the new 3.5 Mount options (sure, they're somewhat hokey, but the flexibility was definitely needed), though I'm also glad the Players Handbook II gives a strong option for non-mounted Paladins. Dislikes: - I wish the Players Handbook talked a bit more about their Code, and gave options for slightly different codes, as all Paladins need not be played the exact same way. More explantion here would help solve alot of the Paladin problems that turn up frequently on internet message boards. :) - Their spellcasting level is too weak. They should have a spellcasting level of Level - 2, rather than Level / 2 (this goes for Rangers, too). - I'd like to see their Smites be a bit more powerful, though the PHII optional class feature helps in this regard. - Remove Disease is poorly implemented. Just make it a Paladin spell already. - I'd like to see the class get some Divine Feats as part of their class abilities as they level up. - This isn't the fault of this class, but I feel that the Knight class in the PHII is too similar thematically to the Paladin. I'd rather see the Knight class features as options for Paladins (and other Fighter-types), rather than being features of an all new class. Overall, the 3.5 Paladin is good, but I feel he needs an overall boost in power to justify the other restrictions of the class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paladins - likes and dislikes?
Top