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Paladins - likes and dislikes?
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<blockquote data-quote="Zapak Vim" data-source="post: 3019481" data-attributes="member: 15072"><p>yup, thats right.</p><p>and I dislike the emphasis on the mount. it seesm to push players towards the idea that paladins are mounted knight types, but the class doesnt include any other mounted combat extras. Theres no reason why you couldnt have all sorts of different paladin styles, not just a european mounted knight with a code of condust.</p><p></p><p>Also,I dont get why people interpret the code of condust so narrowly, as its pretty vague. I agree with the person who said its similiar to what any LG cleric would have as a code of conduct.</p><p></p><p>heres what it says in the rules:</p><p></p><p>"A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents".</p><p></p><p>Theres nothing in there about no sneakyness. If paladin wants to disguise themselves as an orc and knock off a few sentries while breaking into an enemy dungeon thats fine by this DM. A Paladin who "grossly violates" the code of conduct is in trouble, but notics it says "grossly", whicjh means that it shouldnt apply to the odd bit of sneakyness during an adventure. It would apply if the paladin spent a long period of time working undercover and deceiving people over a long period of time, or fighting behind enemy lines dressed in enemy uniform for example. It would apply if they killed sentrys and guards while sneaking around when knocking them out and tieing them up was a perfectly sensible alternative. But its shouldnt restrict a characters ability to use intelligent tactics in a fight or adventure.</p></blockquote><p></p>
[QUOTE="Zapak Vim, post: 3019481, member: 15072"] yup, thats right. and I dislike the emphasis on the mount. it seesm to push players towards the idea that paladins are mounted knight types, but the class doesnt include any other mounted combat extras. Theres no reason why you couldnt have all sorts of different paladin styles, not just a european mounted knight with a code of condust. Also,I dont get why people interpret the code of condust so narrowly, as its pretty vague. I agree with the person who said its similiar to what any LG cleric would have as a code of conduct. heres what it says in the rules: "A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents". Theres nothing in there about no sneakyness. If paladin wants to disguise themselves as an orc and knock off a few sentries while breaking into an enemy dungeon thats fine by this DM. A Paladin who "grossly violates" the code of conduct is in trouble, but notics it says "grossly", whicjh means that it shouldnt apply to the odd bit of sneakyness during an adventure. It would apply if the paladin spent a long period of time working undercover and deceiving people over a long period of time, or fighting behind enemy lines dressed in enemy uniform for example. It would apply if they killed sentrys and guards while sneaking around when knocking them out and tieing them up was a perfectly sensible alternative. But its shouldnt restrict a characters ability to use intelligent tactics in a fight or adventure. [/QUOTE]
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