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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins mark "fix" a plazebo?
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<blockquote data-quote="tomtill" data-source="post: 4209962" data-attributes="member: 37444"><p>Some classes and combinations of classes are much more effective than others in a given situation. That's what makes tactics fun. Arranging the battlefield to optimize the party's effectiveness is part of the fun. A kobold skirmisher gets a +1 for every ally adjacent to the target. That makes him much more effective if the kobolds minions swarm.</p><p></p><p>A paladin using a ranged attack is much more effective if a fighter is pinning the target.</p><p></p><p>Is this a problem?</p><p></p><p>The paladin's challenge is a power with the divine and radiant keywords. IMO this means that it is based on divine magic. One fluff to describe this might go something like this: the target magically is only able to see the paladin, all other enemies disappear from his view, or become irrelevant obstacles. Single-mindedly chasing his target, he forgets any concept of danger to himself or his own tactics. He must get that paladin! When something does come to his attention, like the intervening fighter, he can with great force of will tear his attention away from the paladin to attack the fighter, but he finds this saps his vitality (hp) and he exhausts himself trying to ignore his own desire to fight the paladin.</p><p></p><p>The paladin and his allies know the effect of the challenge. They would be foolish not to utilize it.</p><p></p><p>The paladin attacking at range is still being quite paladin-like, knowingly using his divine power to control the opponent, giving tactical advantage to his own party. Whether that is a good tactical strategy in a given situation is a good question for the players, but I don't think it is in any way out of character for the paladin (unless the role-player has him screaming like a little girl)</p></blockquote><p></p>
[QUOTE="tomtill, post: 4209962, member: 37444"] Some classes and combinations of classes are much more effective than others in a given situation. That's what makes tactics fun. Arranging the battlefield to optimize the party's effectiveness is part of the fun. A kobold skirmisher gets a +1 for every ally adjacent to the target. That makes him much more effective if the kobolds minions swarm. A paladin using a ranged attack is much more effective if a fighter is pinning the target. Is this a problem? The paladin's challenge is a power with the divine and radiant keywords. IMO this means that it is based on divine magic. One fluff to describe this might go something like this: the target magically is only able to see the paladin, all other enemies disappear from his view, or become irrelevant obstacles. Single-mindedly chasing his target, he forgets any concept of danger to himself or his own tactics. He must get that paladin! When something does come to his attention, like the intervening fighter, he can with great force of will tear his attention away from the paladin to attack the fighter, but he finds this saps his vitality (hp) and he exhausts himself trying to ignore his own desire to fight the paladin. The paladin and his allies know the effect of the challenge. They would be foolish not to utilize it. The paladin attacking at range is still being quite paladin-like, knowingly using his divine power to control the opponent, giving tactical advantage to his own party. Whether that is a good tactical strategy in a given situation is a good question for the players, but I don't think it is in any way out of character for the paladin (unless the role-player has him screaming like a little girl) [/QUOTE]
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Paladins mark "fix" a plazebo?
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