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*Pathfinder & Starfinder
Paladins mark "fix" a plazebo?
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<blockquote data-quote="Dormain1" data-source="post: 4209976" data-attributes="member: 61912"><p>because DivC requires you to be within <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> squares of your foe to activate it means that even if the Pally marks then runs away they are not going to be that far away</p><p></p><p>as soon as the fighter hits it with their AoO the Pally mark goes away so no dmg</p><p></p><p>this tactic doesn't take it to consideration other foes in the encounter who get to munch on the strikers and controllers while the two defenders deal with one foe</p><p></p><p>sunder the Pallys range weapon or wait till he runs out of ammo then he has to get next to you</p><p></p><p>I gave examples of an Eladrin and a Kender...Halfling using these tactics in another thread, the Halfling Pally of a god of trickery or the Eladrin of the god of archery may use these tactics once in a while but I doubt the fighter will be willing to ignor other targets for too long</p><p></p><p>I really dont see many Pallys doing this type of action too often to be concerned about, most Pallys will go the "Hey you come here and get what's comming to ya!" type of role in melee</p><p></p><p>This power enables the Pally to mark a foe who is attacking one of the controllers/strikers and get it to shift it's attention to him and move away from the Pallys ally, which a foe could ignore if the controller/striker is doing more dmg to it</p><p></p><p>If you put a contraint if the Pally moves away then the mark ends, opens up the abuse of hiting the paladin and shifting him one square away(which more than one class and foe has) and the mark ends</p><p></p><p>I think the fix works for what it intented to stop, Pallys marking targets and running off and waiting for it to die, tactical manuvours and getting the marked target to cross hampering situations be it fighter or whatever doesn't break the ability, it just means the foes can't be stupid</p></blockquote><p></p>
[QUOTE="Dormain1, post: 4209976, member: 61912"] because DivC requires you to be within :5: squares of your foe to activate it means that even if the Pally marks then runs away they are not going to be that far away as soon as the fighter hits it with their AoO the Pally mark goes away so no dmg this tactic doesn't take it to consideration other foes in the encounter who get to munch on the strikers and controllers while the two defenders deal with one foe sunder the Pallys range weapon or wait till he runs out of ammo then he has to get next to you I gave examples of an Eladrin and a Kender...Halfling using these tactics in another thread, the Halfling Pally of a god of trickery or the Eladrin of the god of archery may use these tactics once in a while but I doubt the fighter will be willing to ignor other targets for too long I really dont see many Pallys doing this type of action too often to be concerned about, most Pallys will go the "Hey you come here and get what's comming to ya!" type of role in melee This power enables the Pally to mark a foe who is attacking one of the controllers/strikers and get it to shift it's attention to him and move away from the Pallys ally, which a foe could ignore if the controller/striker is doing more dmg to it If you put a contraint if the Pally moves away then the mark ends, opens up the abuse of hiting the paladin and shifting him one square away(which more than one class and foe has) and the mark ends I think the fix works for what it intented to stop, Pallys marking targets and running off and waiting for it to die, tactical manuvours and getting the marked target to cross hampering situations be it fighter or whatever doesn't break the ability, it just means the foes can't be stupid [/QUOTE]
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Paladins mark "fix" a plazebo?
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