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*Pathfinder & Starfinder
Paladins mark "fix" a plazebo?
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<blockquote data-quote="Jer" data-source="post: 4210396" data-attributes="member: 19857"><p>So - wait. Mechanics that videogame RPGs basically stole from RPGs are "videogamey"? That's an interesting definition of videogamey in my mind.</p><p></p><p>Seriously - I know that I've been using a "taunt" mechanic like this since around 1990 - because interaction skills in combat were integral to Torg and I started playing Torg in 1990. And we were doing something like this in Basic D&D without any mechanics at all long before that - player taunts the dragon, DM decides whether dragon thinks player is funny or angrify-ing, dragon react appropriately. Perhaps if a mechanic was actually needed a "Morale" check would be made. Regardless, there's nothing particularly "videogamey" about taunting a foe with the hope that it will drop what it's doing and attack you instead - in fact, a lot of action movies have fight scenes that hinge on that very tactic. (I'm sure when we started doing this in D&D it was because we were trying to emulate something we saw in Raiders, or Aliens, or some other action/adventure flick).</p><p></p><p></p><p></p><p>Those are features, not bugs. If you taunt a creature who can maintain composure, you should have a chance that it will fail. You're supposed to taunt creatures that you can peeve off and get to react against you. That's a feature of a "taunt". The mechanic works for things other than taunts - taunting was just the example of "interaction in combat" that is easiest to outline - but if you want to make it a "challenge to your honor" or a "wave the red flag in front of the bull" or "rub yourself in beef tallow so that the Tyrannosaur attacks you instead" the underlying mechanic can be the same, with a few modifications. </p><p></p><p>But the point wasn't that this particular mechanism is superior/inferior/whatever from a "mark", just that if that's all that a mark does then I don't really see the need for a keyword for it. I'm hoping that "marks" are more general than an "attack me first" mechanism. But I'll wait to see how they play out at the table - if they're just a formalization of something I'm already doing, I guess it won't be that hard to pick them up anyway.</p></blockquote><p></p>
[QUOTE="Jer, post: 4210396, member: 19857"] So - wait. Mechanics that videogame RPGs basically stole from RPGs are "videogamey"? That's an interesting definition of videogamey in my mind. Seriously - I know that I've been using a "taunt" mechanic like this since around 1990 - because interaction skills in combat were integral to Torg and I started playing Torg in 1990. And we were doing something like this in Basic D&D without any mechanics at all long before that - player taunts the dragon, DM decides whether dragon thinks player is funny or angrify-ing, dragon react appropriately. Perhaps if a mechanic was actually needed a "Morale" check would be made. Regardless, there's nothing particularly "videogamey" about taunting a foe with the hope that it will drop what it's doing and attack you instead - in fact, a lot of action movies have fight scenes that hinge on that very tactic. (I'm sure when we started doing this in D&D it was because we were trying to emulate something we saw in Raiders, or Aliens, or some other action/adventure flick). Those are features, not bugs. If you taunt a creature who can maintain composure, you should have a chance that it will fail. You're supposed to taunt creatures that you can peeve off and get to react against you. That's a feature of a "taunt". The mechanic works for things other than taunts - taunting was just the example of "interaction in combat" that is easiest to outline - but if you want to make it a "challenge to your honor" or a "wave the red flag in front of the bull" or "rub yourself in beef tallow so that the Tyrannosaur attacks you instead" the underlying mechanic can be the same, with a few modifications. But the point wasn't that this particular mechanism is superior/inferior/whatever from a "mark", just that if that's all that a mark does then I don't really see the need for a keyword for it. I'm hoping that "marks" are more general than an "attack me first" mechanism. But I'll wait to see how they play out at the table - if they're just a formalization of something I'm already doing, I guess it won't be that hard to pick them up anyway. [/QUOTE]
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Paladins mark "fix" a plazebo?
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