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*Pathfinder & Starfinder
Paladins mark "fix" a plazebo?
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<blockquote data-quote="LFK" data-source="post: 4210473" data-attributes="member: 61050"><p>I don't really see how these kind of entrapment tactics are a bad thing. It highlights some incredible synergy between multiple Defender roles, and more than speaking to the power of the Paladin it speaks to the sheer and utter awesome that is the 4e sword-and-board Fighter. If it weren't for the Fighter's 3x3 block of "you shall not pass" the entire strategy falls apart. It's the Fighter that's the important thing here, not the Paladin. If it were another Paladin in the same spot as the Fighter it wouldn't work. If it were <em>any other class but a Fighter</em> it wouldn't work remotely as well.</p><p></p><p>Here's the entire thing: it puts the monster in a situation where the best course of action is to move. Even with a Fighter blocking, the creature shifts (move), then charges the Paladin (standard). They'll take a basic attack from shifting, but it doesn't stop their movement and will do, on average, less than the Divine Challenge. If it gets too sticky, the monster runs away and hides instead.</p><p></p><p>It doesn't strike me as exploitative, un-paladin-ish behaviour, nor do I see it as being so inherently superior a tactic that a Paladin would be seven kinds of brain damaged if they did anything else instead of "run away."</p></blockquote><p></p>
[QUOTE="LFK, post: 4210473, member: 61050"] I don't really see how these kind of entrapment tactics are a bad thing. It highlights some incredible synergy between multiple Defender roles, and more than speaking to the power of the Paladin it speaks to the sheer and utter awesome that is the 4e sword-and-board Fighter. If it weren't for the Fighter's 3x3 block of "you shall not pass" the entire strategy falls apart. It's the Fighter that's the important thing here, not the Paladin. If it were another Paladin in the same spot as the Fighter it wouldn't work. If it were [i]any other class but a Fighter[/i] it wouldn't work remotely as well. Here's the entire thing: it puts the monster in a situation where the best course of action is to move. Even with a Fighter blocking, the creature shifts (move), then charges the Paladin (standard). They'll take a basic attack from shifting, but it doesn't stop their movement and will do, on average, less than the Divine Challenge. If it gets too sticky, the monster runs away and hides instead. It doesn't strike me as exploitative, un-paladin-ish behaviour, nor do I see it as being so inherently superior a tactic that a Paladin would be seven kinds of brain damaged if they did anything else instead of "run away." [/QUOTE]
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Paladins mark "fix" a plazebo?
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