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Paladins mark "fix" a plazebo?
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<blockquote data-quote="SlagMortar" data-source="post: 4210813" data-attributes="member: 24821"><p>In terms of dealing damage, I think a ranged striker paladin can probably compete with and potentially out do a standard striker by using divine challenge + ranged attacks. If not, a ranged paladin with the ranger multiclass feat probably can. However, I think replacing a striker with a ranged paladin might suffer in its ability to deal damage where it counts - to the enemy's artillery and controllers.</p><p></p><p>Consider a 5-person party of fighter, paladin, rogue, cleric, wizard facing a 4-person enemy group of artillery, brute, brute, brute. </p><p></p><p>As I understand it, this situation calls for the rogue to attack the artillery while the defenders and controller keep the brutes off the rogue.</p><p></p><p>Replacing the rogue with a paladin striker could do very well (possibly better than the rogue) at damaging the brutes with DC + ranged attacks. However as long as the enemy artillery is able to stay 6 squares behind the brutes, the paladin will have a difficult time getting past the brutes to apply DC to the artilery. This is because the paladin lacks the movement related powers common to a striker. </p><p></p><p>Whether this situation really presents the paladin striker's party with a problem depends on the artillery being the enemies' major offensive threat and on the paladin having a hard time getting enough movement related powers from feats, items, multi-classing, etc.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 4210813, member: 24821"] In terms of dealing damage, I think a ranged striker paladin can probably compete with and potentially out do a standard striker by using divine challenge + ranged attacks. If not, a ranged paladin with the ranger multiclass feat probably can. However, I think replacing a striker with a ranged paladin might suffer in its ability to deal damage where it counts - to the enemy's artillery and controllers. Consider a 5-person party of fighter, paladin, rogue, cleric, wizard facing a 4-person enemy group of artillery, brute, brute, brute. As I understand it, this situation calls for the rogue to attack the artillery while the defenders and controller keep the brutes off the rogue. Replacing the rogue with a paladin striker could do very well (possibly better than the rogue) at damaging the brutes with DC + ranged attacks. However as long as the enemy artillery is able to stay 6 squares behind the brutes, the paladin will have a difficult time getting past the brutes to apply DC to the artilery. This is because the paladin lacks the movement related powers common to a striker. Whether this situation really presents the paladin striker's party with a problem depends on the artillery being the enemies' major offensive threat and on the paladin having a hard time getting enough movement related powers from feats, items, multi-classing, etc. [/QUOTE]
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Paladins mark "fix" a plazebo?
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