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Paladins mark "fix" a plazebo?
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<blockquote data-quote="cdrcjsn" data-source="post: 4212803" data-attributes="member: 60486"><p>I wasn't being unduly focused on. It's just that in a limited space like a dungeon, there's less space to maneuver around in. If you're near a wall for example, and a bruiser moves adjacent to you, there's no where you can go to get clear to shoot unless you spend your entire action trying to set up for the following round. The situation would've been the same with a Rogue or Ranger, but those classes have abilities that allow them to better maneuver.</p><p></p><p></p><p></p><p>The only problem is that you don't want the opponents to attack you unless you are acting as a defender. If you're trying to emulate a striker, then you need that Divine Challenge to do damage, otherwise you are doing a lot less than a regular striker. So, yeah, you can take the hits. But if you cannot maneuver (i.e. in most dungeons), then the party lacks one Striker and gains one Defender.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4212803, member: 60486"] I wasn't being unduly focused on. It's just that in a limited space like a dungeon, there's less space to maneuver around in. If you're near a wall for example, and a bruiser moves adjacent to you, there's no where you can go to get clear to shoot unless you spend your entire action trying to set up for the following round. The situation would've been the same with a Rogue or Ranger, but those classes have abilities that allow them to better maneuver. The only problem is that you don't want the opponents to attack you unless you are acting as a defender. If you're trying to emulate a striker, then you need that Divine Challenge to do damage, otherwise you are doing a lot less than a regular striker. So, yeah, you can take the hits. But if you cannot maneuver (i.e. in most dungeons), then the party lacks one Striker and gains one Defender. [/QUOTE]
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Paladins mark "fix" a plazebo?
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