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Paladins, Priests of Demogorgon, Mercy and Revenge! A Paladin and Costly Choices.
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<blockquote data-quote="SHARK" data-source="post: 1225257" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Hey there Dragonblade! Yeah, it was an intense series of games. I certainly don't set up situations purposely designed to strip the paladin of their abilities, though situations that inspire more reflective moral thinking is always inspiring, and fun, too. The particular situation at hand was certainly difficult, with costs no matter what the paladin decided. Just as in real life, decisions--whether good or bad, right or wrong, have consequences, and this adventure was no exception. As you know, as a DM, I give wide latitude for paladins, their gods, and such interpetations of what it means to be lawful and good, so I have no petty axe to grind. As the DM, I don't especially desire to "punish" the paladin at all--the situation developed more or less as an expression of who the villains were, and are as people, and Vallian--as a character, as well as the player--interact and respond to such situations developed by the villains. This, I think, tends to add drama and excitement to the game more on a moral and dramatic level than merely "how many were killed, and how much gold is there?" kind of thing.</p><p></p><p>Then again, as a player in my campaigns, you are well versed in how villains and enemies often act in the world of Thandor. Nice guys and wimpy paladins who confuse the world of Thandor with the world of Barney or of the Teletubbies is in for quite an education, heh? Villains in Thandor think nothing of rape, manipulation, hostage-taking, terror, lying, treachery, and all acts designed to bring the reigns of power and dominion into their hands, and crush their opponents to lay prostrate and helpless before their terrible might! That's just the harsh reality, and anyone really--whether paladin or not--who forgets that reality is in for a lot of pain and suffering, and oftentimes an early grave.</p><p></p><p>It's a grim, brutal world where hope, love, compassion, and other such noble and good virtues flicker like a candle-flame dancing in a dark, stormy night.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 1225257, member: 1131"] Greetings! Hey there Dragonblade! Yeah, it was an intense series of games. I certainly don't set up situations purposely designed to strip the paladin of their abilities, though situations that inspire more reflective moral thinking is always inspiring, and fun, too. The particular situation at hand was certainly difficult, with costs no matter what the paladin decided. Just as in real life, decisions--whether good or bad, right or wrong, have consequences, and this adventure was no exception. As you know, as a DM, I give wide latitude for paladins, their gods, and such interpetations of what it means to be lawful and good, so I have no petty axe to grind. As the DM, I don't especially desire to "punish" the paladin at all--the situation developed more or less as an expression of who the villains were, and are as people, and Vallian--as a character, as well as the player--interact and respond to such situations developed by the villains. This, I think, tends to add drama and excitement to the game more on a moral and dramatic level than merely "how many were killed, and how much gold is there?" kind of thing. Then again, as a player in my campaigns, you are well versed in how villains and enemies often act in the world of Thandor. Nice guys and wimpy paladins who confuse the world of Thandor with the world of Barney or of the Teletubbies is in for quite an education, heh? Villains in Thandor think nothing of rape, manipulation, hostage-taking, terror, lying, treachery, and all acts designed to bring the reigns of power and dominion into their hands, and crush their opponents to lay prostrate and helpless before their terrible might! That's just the harsh reality, and anyone really--whether paladin or not--who forgets that reality is in for a lot of pain and suffering, and oftentimes an early grave. It's a grim, brutal world where hope, love, compassion, and other such noble and good virtues flicker like a candle-flame dancing in a dark, stormy night. Semper Fidelis, SHARK [/QUOTE]
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