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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins Should Not Cast Spells
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<blockquote data-quote="Sunseeker" data-source="post: 5862563"><p>I'm okay with paladin's casting spells. I'm not really okay with how it's been done in previous editions. It's always really struck me as the Paladin being the backup fighter and the suck-cleric. Nothing the Paladin could cast was really all that great, most of it could be cast by others, and better. Smite Evil came in handy oh....like once for me because I generally participate in campaigns that aren't so hot on clearly making everything follow the 9-alignment system.</p><p></p><p>A Paladin SHOULD have divine power backing him up. I quite simply cannot picture a paladin without some form of divine empowerment. Well, I can, but it's called a Fighter.</p><p></p><p>I'm okay with a paladin <strong>not</strong> casting spells if the idea of being a divinely powered warrior can be successfully integrated. However, I think some things are just too staple to eliminate. Lay on Hands for example, I can't really call a class a Paladin without this. Maybe that's the <em>only</em> only power they get without certain training or special feats.</p><p></p><p>I like the idea of aura's. A paladin is a crusader of some cause to the point that just being around them makes you feel slicker than a pick in poop. And they're not really a feature many other classes utilize.</p><p></p><p>So if I had to nail down what makes a Paladin a Paladin It'd be this:</p><p>High Attack Bonus/damage</p><p>Heavy armor</p><p>Lay on Hands</p><p>Smite</p><p>Auras</p><p></p><p>If those things are all that Paladins get and those things just keep getting better throughout the game, I can live with that. But I simply can't see a Paladin having <em>no</em> divine power, you can't dress a fighter up in gold armor and call them a Paladin, just ain't gonna cut it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5862563"] I'm okay with paladin's casting spells. I'm not really okay with how it's been done in previous editions. It's always really struck me as the Paladin being the backup fighter and the suck-cleric. Nothing the Paladin could cast was really all that great, most of it could be cast by others, and better. Smite Evil came in handy oh....like once for me because I generally participate in campaigns that aren't so hot on clearly making everything follow the 9-alignment system. A Paladin SHOULD have divine power backing him up. I quite simply cannot picture a paladin without some form of divine empowerment. Well, I can, but it's called a Fighter. I'm okay with a paladin [B]not[/B] casting spells if the idea of being a divinely powered warrior can be successfully integrated. However, I think some things are just too staple to eliminate. Lay on Hands for example, I can't really call a class a Paladin without this. Maybe that's the [I]only[/I] only power they get without certain training or special feats. I like the idea of aura's. A paladin is a crusader of some cause to the point that just being around them makes you feel slicker than a pick in poop. And they're not really a feature many other classes utilize. So if I had to nail down what makes a Paladin a Paladin It'd be this: High Attack Bonus/damage Heavy armor Lay on Hands Smite Auras If those things are all that Paladins get and those things just keep getting better throughout the game, I can live with that. But I simply can't see a Paladin having [I]no[/I] divine power, you can't dress a fighter up in gold armor and call them a Paladin, just ain't gonna cut it. [/QUOTE]
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Paladins Should Not Cast Spells
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