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General Tabletop Discussion
*Pathfinder & Starfinder
Paladins Should Not Cast Spells
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<blockquote data-quote="Anguirus" data-source="post: 5862838" data-attributes="member: 41413"><p>"Spells" pre-4E were gameplay abilities that were sometimes and sometimes <em>not</em> unique to classes. This united spellcasters with a certain mechanic. We had "full" spellcasters, "half" spellcasters, and "dabblers," as one way to put it.</p><p></p><p>When you cast a spell, you do some combination of waving your hands, rubbing your holy symbol, and barking out nonsense.</p><p></p><p>Sometimes class balance was attempted by allowing spells to be of different levels for different classes.</p><p></p><p>Oddly, this made wizards and paladins more similar, in many ways, than wizards and warlocks.</p><p></p><p>Since the legacy D&D elements of 5E appear to be fundamentally conservative (as in 3E and before) I assume that "spells, " in this sense, are in the game. Of course, the quoted article just indicated that clerics and paladins will both cast spells in some inherently similar way.</p><p></p><p>I propose to limit the mechanical similarities between paladin and cleric. There's no compelling reason other than inertia that a fighter/cleric and a paladin should play similarly at all, aside from making a lot of attacks and praying to god a lot out of </p><p>combat.</p><p></p><p>Spellcasting is a thematically formulaic style of magic, and there's no reason any longer to restrict PC magic to spellcasting. It doesn't fit the holy knight.</p></blockquote><p></p>
[QUOTE="Anguirus, post: 5862838, member: 41413"] "Spells" pre-4E were gameplay abilities that were sometimes and sometimes [i]not[/i] unique to classes. This united spellcasters with a certain mechanic. We had "full" spellcasters, "half" spellcasters, and "dabblers," as one way to put it. When you cast a spell, you do some combination of waving your hands, rubbing your holy symbol, and barking out nonsense. Sometimes class balance was attempted by allowing spells to be of different levels for different classes. Oddly, this made wizards and paladins more similar, in many ways, than wizards and warlocks. Since the legacy D&D elements of 5E appear to be fundamentally conservative (as in 3E and before) I assume that "spells, " in this sense, are in the game. Of course, the quoted article just indicated that clerics and paladins will both cast spells in some inherently similar way. I propose to limit the mechanical similarities between paladin and cleric. There's no compelling reason other than inertia that a fighter/cleric and a paladin should play similarly at all, aside from making a lot of attacks and praying to god a lot out of combat. Spellcasting is a thematically formulaic style of magic, and there's no reason any longer to restrict PC magic to spellcasting. It doesn't fit the holy knight. [/QUOTE]
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Paladins Should Not Cast Spells
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