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Paladins Should Not Cast Spells
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<blockquote data-quote="Li Shenron" data-source="post: 5863251" data-attributes="member: 1465"><p>I am very undecided...</p><p></p><p>The 3ed Paladin had many magic abilities and spells, this was OK for me.</p><p></p><p>On one hand, ad-hoc magic abilities may sound more "cool" than vancian spells. On the other hand, spells are a little easier to design since they follow some standard format, and give both some versatility (because you can change which ones to prepare on different quests) and some differentiation between characters (one Paladin typically preparing certain spells, another preparing different ones).</p><p></p><p>I am also undecided on whether it is a good thing for Paladins to know all spells on their list. I am against it for Clerics and Druids because they're too many, but Paladin's and Ranger's spells are but a few so the issue is not a big deal.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5863251, member: 1465"] I am very undecided... The 3ed Paladin had many magic abilities and spells, this was OK for me. On one hand, ad-hoc magic abilities may sound more "cool" than vancian spells. On the other hand, spells are a little easier to design since they follow some standard format, and give both some versatility (because you can change which ones to prepare on different quests) and some differentiation between characters (one Paladin typically preparing certain spells, another preparing different ones). I am also undecided on whether it is a good thing for Paladins to know all spells on their list. I am against it for Clerics and Druids because they're too many, but Paladin's and Ranger's spells are but a few so the issue is not a big deal. [/QUOTE]
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Paladins Should Not Cast Spells
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