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Paladins - The first 4e class to fail
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<blockquote data-quote="JiffyPopTart" data-source="post: 4688025" data-attributes="member: 4881"><p>I play(ed) a human paladin since we started our 4e campaign. I put the (ed) in there since he isn't quite dead yet, depending on how our last-ditch rescue mission goes next week.</p><p></p><p>At any rate, my experience differs from yours greatly.</p><p></p><p>1. I have no MAD. My STR is a 10 and the class plays just fine.</p><p></p><p>2. I have no idea what ranged build you are talking about. There is an odd ranged implement power here and there but almost all the powers are weapon ones.</p><p></p><p>3. Who helps (in terms of removing hurty ouchies) other party members more, the paladin or the fighter? Thats right, the paladin. He can heal them, grant them saves, give them bonuses to AC and all kinds of other fun stuff. So what if he isn't as "sticky" as the fighter. Its a different schtick. At no point does WotC say that defender=locks down people so they can't move. The paladin defends the party by occasionally letting someone get by, but then turning around and healing the guy that got whacked.</p><p></p><p>The paladin isn't bad or broken or vastly inferior to any of the other classes. Your perception of what a defender (and possibly a paladin) should be just doesn't match what came out in the wash.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4688025, member: 4881"] I play(ed) a human paladin since we started our 4e campaign. I put the (ed) in there since he isn't quite dead yet, depending on how our last-ditch rescue mission goes next week. At any rate, my experience differs from yours greatly. 1. I have no MAD. My STR is a 10 and the class plays just fine. 2. I have no idea what ranged build you are talking about. There is an odd ranged implement power here and there but almost all the powers are weapon ones. 3. Who helps (in terms of removing hurty ouchies) other party members more, the paladin or the fighter? Thats right, the paladin. He can heal them, grant them saves, give them bonuses to AC and all kinds of other fun stuff. So what if he isn't as "sticky" as the fighter. Its a different schtick. At no point does WotC say that defender=locks down people so they can't move. The paladin defends the party by occasionally letting someone get by, but then turning around and healing the guy that got whacked. The paladin isn't bad or broken or vastly inferior to any of the other classes. Your perception of what a defender (and possibly a paladin) should be just doesn't match what came out in the wash. DS [/QUOTE]
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Paladins - The first 4e class to fail
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