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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paladins - The first 4e class to fail
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<blockquote data-quote="Mengu" data-source="post: 4688131" data-attributes="member: 65726"><p>I think half-elf paladins work great. A good array for the mad paladin is 16/14/14/13/10/8, so you end up with Str 14, Con 15, Dex 10, Int 8, Wis 14, Cha 18. The only high stat you need is charisma, and 18's good enough.</p><p> </p><p>I think you want to improve your leader like abilities. Picking one of the better channel divinity feats is a good idea to have another good option if you don't need divine mettle. Melora's Tide, Raven Queen's Blessing, or Harmony of Erathis are some good ones.</p><p> </p><p>You pretty much have to use a sword. Bastard sword is an option if you have the feat for it.</p><p> </p><p>Group insight is another nice leaderlike boost. Student of Battle is nice addition to the healing arsenal. Toughness and Durable are always good.</p><p> </p><p>For powers, again going for the most leaderlike powers is helpful. Righteous Smite is a pretty fantastic encounter power. If you find you don't have another defender, Piercing Smite is good for marking multiple targets. Wrath of the Gods will make you the controller's, the ranger's, and the tempest fighter's best friend. The bigger the group, the more devastating this power is.</p><p> </p><p>I think where paladin's lack in class features, they make up for it with some phenomenal attack and utility powers.</p><p> </p><p>From a group composition perspective if you want two defenders, paladin is a great option for the second. Except for a 2-3 man group, paladins would fall short as an only defender, they definitely need to be paired up with another (fighter, warden, swordmage, doesn't matter).</p><p> </p><p>For some other group dynamics tips, I've seen Enfeebling Strike and Illusory Ambush in conjunction, and it's very crippling. Disheartening Strike will also combo well with these. A -4 or -6 penalty against a paladin in plate and shield is tough for many monsters.</p><p> </p><p>Some interesting Diletante powers for the half-elf paladin are Eyebite, Furious Smash, and Burning Spray.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4688131, member: 65726"] I think half-elf paladins work great. A good array for the mad paladin is 16/14/14/13/10/8, so you end up with Str 14, Con 15, Dex 10, Int 8, Wis 14, Cha 18. The only high stat you need is charisma, and 18's good enough. I think you want to improve your leader like abilities. Picking one of the better channel divinity feats is a good idea to have another good option if you don't need divine mettle. Melora's Tide, Raven Queen's Blessing, or Harmony of Erathis are some good ones. You pretty much have to use a sword. Bastard sword is an option if you have the feat for it. Group insight is another nice leaderlike boost. Student of Battle is nice addition to the healing arsenal. Toughness and Durable are always good. For powers, again going for the most leaderlike powers is helpful. Righteous Smite is a pretty fantastic encounter power. If you find you don't have another defender, Piercing Smite is good for marking multiple targets. Wrath of the Gods will make you the controller's, the ranger's, and the tempest fighter's best friend. The bigger the group, the more devastating this power is. I think where paladin's lack in class features, they make up for it with some phenomenal attack and utility powers. From a group composition perspective if you want two defenders, paladin is a great option for the second. Except for a 2-3 man group, paladins would fall short as an only defender, they definitely need to be paired up with another (fighter, warden, swordmage, doesn't matter). For some other group dynamics tips, I've seen Enfeebling Strike and Illusory Ambush in conjunction, and it's very crippling. Disheartening Strike will also combo well with these. A -4 or -6 penalty against a paladin in plate and shield is tough for many monsters. Some interesting Diletante powers for the half-elf paladin are Eyebite, Furious Smash, and Burning Spray. [/QUOTE]
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