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Paladins - The first 4e class to fail
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<blockquote data-quote="Dionysos" data-source="post: 4688296" data-attributes="member: 21540"><p>My game has been going for 8 months now, and one guy in it has been playing a Paladin the entire time. He levelled his character up from 1 to 12 (so far). He is quite the power gamer, and he thinks his Paladin is his favorite character that he has ever played.</p><p></p><p>For the first few levels, there WAS a general consensus in the group that the Fighter was a generally more useful combatant than the Paladin. They came about even at a certain point and since about level 9 or 10 or so, most of us think the Paladin actually outclasses the Fighter a bit.</p><p></p><p>The Fighter is still rather more "sticky", but the Paladin's marks get the job done. The the Paladin is AT LEAST as tough as the Fighter, though, and his heals and buffs (Wrath of the Gods is INSANE) make him a generally more useful character to have around.</p><p></p><p>Maybe the Paladin "fails" a tiny bit at the beginning of Heroic tier. After he picks up some momentum, though, he rocks the proverbial socks.</p><p></p><p>Our group is a large one, and amongst its members are said Paladin and Fighter, as well as a recently-added Swordmage. In this group, with all extant defenders represented, most of our group would say that the Paladin is the least dispensible of the three.</p><p></p><p>I think that the reason people get too fixated on the Fighter's hyper-stickiness is that they don't play enough to realize that ALL 4e PCs are a lot more resilient now than they were in previous editions. It isn't like in 3.x where, if a melee-focused bad guy got a full attack against the Wizard then said mage was probably toast. The Wizard now can take quite a few hits himself, as his HP and AC are not just a small fraction of the defenders' comparative values.</p><p></p><p>So, in a party where the main defender is a Paladin, it is probably true that the squishies will get hit a bit more. Not a heck of a lot more, though, and the Paladin's healing, buffing and low-end control abilites more than compensate.</p><p></p><p>So, no, the Paladin class is far from a failure.</p><p></p><p>PS: none of this is to say that the Fighter or Swordmage are weak classes. I think they are great too. But people need to actually give the Paladin a chance in play to see it shine. A couple sessions at very low levels won't do it.</p></blockquote><p></p>
[QUOTE="Dionysos, post: 4688296, member: 21540"] My game has been going for 8 months now, and one guy in it has been playing a Paladin the entire time. He levelled his character up from 1 to 12 (so far). He is quite the power gamer, and he thinks his Paladin is his favorite character that he has ever played. For the first few levels, there WAS a general consensus in the group that the Fighter was a generally more useful combatant than the Paladin. They came about even at a certain point and since about level 9 or 10 or so, most of us think the Paladin actually outclasses the Fighter a bit. The Fighter is still rather more "sticky", but the Paladin's marks get the job done. The the Paladin is AT LEAST as tough as the Fighter, though, and his heals and buffs (Wrath of the Gods is INSANE) make him a generally more useful character to have around. Maybe the Paladin "fails" a tiny bit at the beginning of Heroic tier. After he picks up some momentum, though, he rocks the proverbial socks. Our group is a large one, and amongst its members are said Paladin and Fighter, as well as a recently-added Swordmage. In this group, with all extant defenders represented, most of our group would say that the Paladin is the least dispensible of the three. I think that the reason people get too fixated on the Fighter's hyper-stickiness is that they don't play enough to realize that ALL 4e PCs are a lot more resilient now than they were in previous editions. It isn't like in 3.x where, if a melee-focused bad guy got a full attack against the Wizard then said mage was probably toast. The Wizard now can take quite a few hits himself, as his HP and AC are not just a small fraction of the defenders' comparative values. So, in a party where the main defender is a Paladin, it is probably true that the squishies will get hit a bit more. Not a heck of a lot more, though, and the Paladin's healing, buffing and low-end control abilites more than compensate. So, no, the Paladin class is far from a failure. PS: none of this is to say that the Fighter or Swordmage are weak classes. I think they are great too. But people need to actually give the Paladin a chance in play to see it shine. A couple sessions at very low levels won't do it. [/QUOTE]
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