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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paladins - The first 4e class to fail
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<blockquote data-quote="FreeTheSlaves" data-source="post: 4690918" data-attributes="member: 9952"><p>I basically have to disagree with the general direction of this paragraph.</p><p></p><p>I play a paladin whom I want to be a good swordsman. Now to simulate this mechanically I need these feats for this character - not these feats per se but rather each and every relevant feat relating to swords. These feats are also highly desirable for defenders - pumping AC, honing the OA, delivering mighty blows. You can say all you like that they're not necessary (and I agree in a strict sense) but they remain highly desirable for certain archetypes which the paladin class encompasses.</p><p></p><p>Now you've got a straladin character build needing minimums of str16, con10, dex13, int8, wis12/14, cha 14/12. We're talking about boosting 4-5 stats, while the rogue & wizard can get away with 3. The 4E general case of mild MAD (which again, I agree with) gets pretty chronic when the character concept needs so many minimum stats. Anyway, as a human that leaves 3 points in the kitty and the +2 racial bonus to spend. However you look at that there is not much left over to customise the character so they're not so clone-like. If you swapped out swords for axes/hammers/etc you'd just rejig the points in dex elsewhere. </p><p></p><p>I think the paladin has been too MAD for a few too many editions now and it's long overdue this frustrating design philosophy ended.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4690918, member: 9952"] I basically have to disagree with the general direction of this paragraph. I play a paladin whom I want to be a good swordsman. Now to simulate this mechanically I need these feats for this character - not these feats per se but rather each and every relevant feat relating to swords. These feats are also highly desirable for defenders - pumping AC, honing the OA, delivering mighty blows. You can say all you like that they're not necessary (and I agree in a strict sense) but they remain highly desirable for certain archetypes which the paladin class encompasses. Now you've got a straladin character build needing minimums of str16, con10, dex13, int8, wis12/14, cha 14/12. We're talking about boosting 4-5 stats, while the rogue & wizard can get away with 3. The 4E general case of mild MAD (which again, I agree with) gets pretty chronic when the character concept needs so many minimum stats. Anyway, as a human that leaves 3 points in the kitty and the +2 racial bonus to spend. However you look at that there is not much left over to customise the character so they're not so clone-like. If you swapped out swords for axes/hammers/etc you'd just rejig the points in dex elsewhere. I think the paladin has been too MAD for a few too many editions now and it's long overdue this frustrating design philosophy ended. [/QUOTE]
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Paladins - The first 4e class to fail
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