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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Paladins - The first 4e class to fail
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<blockquote data-quote="FreeTheSlaves" data-source="post: 4691643" data-attributes="member: 9952"><p>A good swordsman knows the tricks with swords. You seem to be implying that proficiency is enough to declare the concept achieved, when that would only be true in a relative sense when comparing with non-sword users. In short you can not claim your character is a good <insert weapon> master when you clearly are lacking the feats regarding that weapon. </p><p></p><p>Whenever someone talks about the Paladin multiclassing, that's more ammunition for the argument that the paladin class doesn't measure up. You shouldn't have to leave the paladin class to be a better paladin. For the record I'm aiming for Champion of Order - my character will be a good swordsman (not great btw - that's fighter territory).</p><p></p><p>And let's be clear, before any feat issues are taken into account, the paladin is suffering from MAD. Str for basic attacks, Cha for DC, Wis for healing/riding effects, and Con because you'll be getting hit a lot. The plain vanilla guy is wanting a minimum base 16, 14, 12, 10 - or 16 of 22 points, right from go. </p><p></p><p>I've covered the human racial traits. Basically the single boost and 3rd at-will do not make a Paladin great. I'd put Humans behind Dragonborn & Half Elves, and in competition with the Elf & Dwarf for 3rd place. This is <em>not </em>what the human write up indicates.</p><p></p><p>Frankly, it feels like the Paladin was rushed out there rather underdone.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4691643, member: 9952"] A good swordsman knows the tricks with swords. You seem to be implying that proficiency is enough to declare the concept achieved, when that would only be true in a relative sense when comparing with non-sword users. In short you can not claim your character is a good <insert weapon> master when you clearly are lacking the feats regarding that weapon. Whenever someone talks about the Paladin multiclassing, that's more ammunition for the argument that the paladin class doesn't measure up. You shouldn't have to leave the paladin class to be a better paladin. For the record I'm aiming for Champion of Order - my character will be a good swordsman (not great btw - that's fighter territory). And let's be clear, before any feat issues are taken into account, the paladin is suffering from MAD. Str for basic attacks, Cha for DC, Wis for healing/riding effects, and Con because you'll be getting hit a lot. The plain vanilla guy is wanting a minimum base 16, 14, 12, 10 - or 16 of 22 points, right from go. I've covered the human racial traits. Basically the single boost and 3rd at-will do not make a Paladin great. I'd put Humans behind Dragonborn & Half Elves, and in competition with the Elf & Dwarf for 3rd place. This is [I]not [/I]what the human write up indicates. Frankly, it feels like the Paladin was rushed out there rather underdone. [/QUOTE]
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Paladins - The first 4e class to fail
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