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Paladins - The first 4e class to fail
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<blockquote data-quote="Doctor Proctor" data-source="post: 4695026" data-attributes="member: 78547"><p>And what prevents an enemy from blowing past the Fighter and eating a Combat Challenge attack and an OA? Sure, a high WIS Fighter will likely nail that OA, but not all Fighters are high WIS. If the Fighter misses, it doesn't stop movement. Even if he hits, it's possibly that the monster might still be able to charge at the Wizard.</p><p></p><p>One advantage that the Straladin has over the Fighter is that if an enemy moves away from the Paladin while DC'd, he'll have to eat an OA. Once he gets to the other PC though, he'll take AUTOMATIC damage that doesn't require a hit role, nor does it require the Paladin to be adjacent.</p><p></p><p>If they tried the same thing on the Fighter, he would completely lose out on being able to make his Combat Challenge attack because he has to be adjacent in order to do that. Even if he does get to make that attack though, it's a melee basic and should only have about a 50% chance or so to hit. This makes the "shift+charge" rather effective against the Fighter since he only has a 50% chance to hit the enemy, and whether he hits or not it won't affect the shift action (unless he kills the guy).</p><p></p><p>So yes, the Fighter is stickier, but nowhere near as much as you claim. Also, the Paladin's ability to automatically damage the enemy without a hit roll or even being adjacent is very nice. These are just different flavors of being a Defender, but they're both effective. The Fighter is basically meaner and can hurt an enemy more, but the Paladin's damage is assured...which means that a DM that doesn't respect him can end up in a "Death by a million papercuts" scenario.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4695026, member: 78547"] And what prevents an enemy from blowing past the Fighter and eating a Combat Challenge attack and an OA? Sure, a high WIS Fighter will likely nail that OA, but not all Fighters are high WIS. If the Fighter misses, it doesn't stop movement. Even if he hits, it's possibly that the monster might still be able to charge at the Wizard. One advantage that the Straladin has over the Fighter is that if an enemy moves away from the Paladin while DC'd, he'll have to eat an OA. Once he gets to the other PC though, he'll take AUTOMATIC damage that doesn't require a hit role, nor does it require the Paladin to be adjacent. If they tried the same thing on the Fighter, he would completely lose out on being able to make his Combat Challenge attack because he has to be adjacent in order to do that. Even if he does get to make that attack though, it's a melee basic and should only have about a 50% chance or so to hit. This makes the "shift+charge" rather effective against the Fighter since he only has a 50% chance to hit the enemy, and whether he hits or not it won't affect the shift action (unless he kills the guy). So yes, the Fighter is stickier, but nowhere near as much as you claim. Also, the Paladin's ability to automatically damage the enemy without a hit roll or even being adjacent is very nice. These are just different flavors of being a Defender, but they're both effective. The Fighter is basically meaner and can hurt an enemy more, but the Paladin's damage is assured...which means that a DM that doesn't respect him can end up in a "Death by a million papercuts" scenario. [/QUOTE]
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