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Paladins - The first 4e class to fail
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<blockquote data-quote="Varis" data-source="post: 4695347" data-attributes="member: 82427"><p>Combat Superiority denies the enmies movement if the OA hits. With a +1 to hit plus Wisdom bonus and a +3 weapon, your looking at approx +9/10 to hit at first level. Kinda nice, isn't it.</p><p>Compare that to say a max +6 damage guaranteed from a Straladin (unless dragonborn and you want to gimp on everything else) and a </p><p> + 7 to hit (with an 18 str and +3 weapon),..AND you don't deny the movement if you hit. </p><p> </p><p></p><p>That OA has a better chance of missing.</p><p>Yes, but it FORCES the the Paladin to end her turn adjacent to the mark if she wants the mark to contiune,..that can place a Paladin OUT of position if the paladin wants to continue the mark. Hardly ideal for a defender.</p><p> </p><p></p><p>Yes, but it's an immediate interupt and denies movement 50% of the time. Cool isn't it.</p><p> </p><p></p><p>If the OA hits, it stops the movement and the foe is marked. Shifting away allows an immediate interrupt by the fighter, and of course, the target is marked. </p><p>With the pally, instead of controlling the field, SHE has to run around and cope with targets running past. She can't pin them down effectively. </p><p> </p><p></p><p>See above.</p><p> Only once though, to maintain, the paladin MUSt be adjacent.</p><p> </p><p></p><p>Obviously I disagree on this.</p><p></p><p>Damage is assured as a once off. If you want to maintain it, you'll have to move, and that can expose your party.</p><p> </p><p>I know who I'd want to guard a doorway.</p></blockquote><p></p>
[QUOTE="Varis, post: 4695347, member: 82427"] Combat Superiority denies the enmies movement if the OA hits. With a +1 to hit plus Wisdom bonus and a +3 weapon, your looking at approx +9/10 to hit at first level. Kinda nice, isn't it. Compare that to say a max +6 damage guaranteed from a Straladin (unless dragonborn and you want to gimp on everything else) and a + 7 to hit (with an 18 str and +3 weapon),..AND you don't deny the movement if you hit. That OA has a better chance of missing. Yes, but it FORCES the the Paladin to end her turn adjacent to the mark if she wants the mark to contiune,..that can place a Paladin OUT of position if the paladin wants to continue the mark. Hardly ideal for a defender. Yes, but it's an immediate interupt and denies movement 50% of the time. Cool isn't it. If the OA hits, it stops the movement and the foe is marked. Shifting away allows an immediate interrupt by the fighter, and of course, the target is marked. With the pally, instead of controlling the field, SHE has to run around and cope with targets running past. She can't pin them down effectively. See above. Only once though, to maintain, the paladin MUSt be adjacent. Obviously I disagree on this. Damage is assured as a once off. If you want to maintain it, you'll have to move, and that can expose your party. I know who I'd want to guard a doorway. [/QUOTE]
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Paladins - The first 4e class to fail
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