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Paladins: Which do you hate more - LE or CE?
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<blockquote data-quote="hopeless" data-source="post: 2833012" data-attributes="member: 36349"><p><strong>Reg: Paladins & whether LE or CE is the greater threat</strong></p><p></p><p>No offense but what about those running Paladins under the idea that everyone else should bow to their quest to fight evil and ignore the hypocrisy when their home city is run by thieves!</p><p>Sorry the last game i played in with a Paladin being run by another player it was more a case of Lawful rather than any emphasis on Good.</p><p>Personally CE should be dealt with first BUT not before making sure that action doesn't cause more evil to flourish rather than promote good which should be the point not an annoyance.</p><p>I ran a halfling sorceror of Ng alignment who was more inherently Good than the LG Paladin who was willing to use torture and cold bloodedly murder a prisoner simply when it seemed unnecessary to keep the manacled prisoner alive.</p><p>That was after ingoring the pleas of an LG Monk and the Sorceror who tried to save the goblin only to have the Paladin chase them down and cut down the unarmed and physically helpless goblin from behind.</p><p>The DM by the way said the Paladin's player hadn't broken any part of his code even though he had by this point allowed the player to rewrite one of his actions that involved perverting the law of the settlement who had been subjected to the necromantic magic of a cleric of Nerull he was intent on returning to Greyhawk for questioning and that was after the rest of the group uncovered the cleric's presence and he even endangered everyone in the village by not warning them of who he was out searching for.</p><p>He claimed he though he had the nobleman's right to do as he wished even though he was a native of the Shield Lands exiled after that lands conquest by the Horned Society. The druid objecting to his actions killed the cleric but he almost left the village to head back to Greyhawk with the corpse on his horse a journey that takes three days, the DM persuaded him that that was a bad idea... shame he didn't include us I had one or two ideas to get the group going after him mostly because the undead army the cleric had animated would get up the next night and head after their former master...</p><p>Don't get me started on what happened when we reached Greyhawk and wiped out a cell of Iuz's followers and shared out the treasure which included a +1 ring of Protection that the Paladin immediately grabbed after the sorceror offered it to the unarmoured Monk noting the Paladin's player had persuaded the Dm to let him roll on 1st edition rules for Paladin players thus the full plate armoured paladin with the best AC ignoring the fact he didn't need the protection as much as others present including the unarmoured Sorceror who identified the magical items and was showing more concern for the rest of the party than the so-called zealot...</p><p>Sorry opened an old wound.</p><p>Well back to the thread its all well and good to talk about which the Paladin will strike at most as the greatest threat. Unfortuntely it depends on the player, if they're running a Lawful GOOD Paladin then they will be more concerned with the more obvious threat and if aware of the growing problem try to plan a counter plan to the LE bad guys plans.</p><p>However the LAWFUL (ignores the Good part) will do whatever he/she wants to fight the evil he/she wants to fight and if that means ignoring the party to needless endanger everyone just because they want to be the centre stage of the entire game regardless whether its detrimental to the campaign or everyone else's attempts to enjoy the game then I guess it boils down to the Dm to recognise and help them realise they aren't the only player and by the way the person who ran that Greyhawk campaign ended it shortly after the Paladin got another character possessed by the ghost of mummy even though he had been paralysed by the mummy's despair ability (the DM claimed special rules I roleplayed it that he needed to atone, the paladin's player ignored the point even acting very unpaladinnic when the Sorceror was directly attacked whilst trying to help another imperiled character) and was as far as I was concerned more evil than the bad guys!</p><p>Stuck about to head into the Bright Sands after the possessed elven ranger and the rod (well he's after the rod I want to free the elf) and the DM is more interested in starting a Conan campaign than going back for another round of is the Paladin LG or LE...</p></blockquote><p></p>
[QUOTE="hopeless, post: 2833012, member: 36349"] [b]Reg: Paladins & whether LE or CE is the greater threat[/b] No offense but what about those running Paladins under the idea that everyone else should bow to their quest to fight evil and ignore the hypocrisy when their home city is run by thieves! Sorry the last game i played in with a Paladin being run by another player it was more a case of Lawful rather than any emphasis on Good. Personally CE should be dealt with first BUT not before making sure that action doesn't cause more evil to flourish rather than promote good which should be the point not an annoyance. I ran a halfling sorceror of Ng alignment who was more inherently Good than the LG Paladin who was willing to use torture and cold bloodedly murder a prisoner simply when it seemed unnecessary to keep the manacled prisoner alive. That was after ingoring the pleas of an LG Monk and the Sorceror who tried to save the goblin only to have the Paladin chase them down and cut down the unarmed and physically helpless goblin from behind. The DM by the way said the Paladin's player hadn't broken any part of his code even though he had by this point allowed the player to rewrite one of his actions that involved perverting the law of the settlement who had been subjected to the necromantic magic of a cleric of Nerull he was intent on returning to Greyhawk for questioning and that was after the rest of the group uncovered the cleric's presence and he even endangered everyone in the village by not warning them of who he was out searching for. He claimed he though he had the nobleman's right to do as he wished even though he was a native of the Shield Lands exiled after that lands conquest by the Horned Society. The druid objecting to his actions killed the cleric but he almost left the village to head back to Greyhawk with the corpse on his horse a journey that takes three days, the DM persuaded him that that was a bad idea... shame he didn't include us I had one or two ideas to get the group going after him mostly because the undead army the cleric had animated would get up the next night and head after their former master... Don't get me started on what happened when we reached Greyhawk and wiped out a cell of Iuz's followers and shared out the treasure which included a +1 ring of Protection that the Paladin immediately grabbed after the sorceror offered it to the unarmoured Monk noting the Paladin's player had persuaded the Dm to let him roll on 1st edition rules for Paladin players thus the full plate armoured paladin with the best AC ignoring the fact he didn't need the protection as much as others present including the unarmoured Sorceror who identified the magical items and was showing more concern for the rest of the party than the so-called zealot... Sorry opened an old wound. Well back to the thread its all well and good to talk about which the Paladin will strike at most as the greatest threat. Unfortuntely it depends on the player, if they're running a Lawful GOOD Paladin then they will be more concerned with the more obvious threat and if aware of the growing problem try to plan a counter plan to the LE bad guys plans. However the LAWFUL (ignores the Good part) will do whatever he/she wants to fight the evil he/she wants to fight and if that means ignoring the party to needless endanger everyone just because they want to be the centre stage of the entire game regardless whether its detrimental to the campaign or everyone else's attempts to enjoy the game then I guess it boils down to the Dm to recognise and help them realise they aren't the only player and by the way the person who ran that Greyhawk campaign ended it shortly after the Paladin got another character possessed by the ghost of mummy even though he had been paralysed by the mummy's despair ability (the DM claimed special rules I roleplayed it that he needed to atone, the paladin's player ignored the point even acting very unpaladinnic when the Sorceror was directly attacked whilst trying to help another imperiled character) and was as far as I was concerned more evil than the bad guys! Stuck about to head into the Bright Sands after the possessed elven ranger and the rod (well he's after the rod I want to free the elf) and the DM is more interested in starting a Conan campaign than going back for another round of is the Paladin LG or LE... [/QUOTE]
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