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Paladins: Why are they balanced?
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<blockquote data-quote="FireLance" data-source="post: 3364453" data-attributes="member: 3424"><p>First and foremost, D&D is a collaborative game, and if each class is more or less balanced, it helps ensure that each player's character is able to make a contribution to the party, and that nobody's character gets overshadowed. This generally means that each player feels good about his character, which helps each player to enjoy the game. This is a metagame reason, however.</p><p></p><p>In-game, while some players and DMs see paladins as specially chosen or anointed, others take the view that being a paladin is no more special than any other class. Any person can be a paladin (just like any person can be a cleric, or a fighter, or a ranger, or a wizard), given the right combination of interest, ability and training. Under such a system, a paladin may be empowered by his deity, but an "ordinary" low-level paladin wouldn't be considered a particularly important agent. A good analogy would be that of a police force - even a low-ranking police officer has been invested with some powers and authority, but there may be hundreds or thousands like him.</p><p></p><p>That said, some DMs do feel that the higher standards of behavior that a paladin must adhere to warrant some additional advantage, whether mechanical or social. I'd say that if a DM wants to make paladins feel special, it would up to him to decide how to do it without making it seem unfair to his players.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3364453, member: 3424"] First and foremost, D&D is a collaborative game, and if each class is more or less balanced, it helps ensure that each player's character is able to make a contribution to the party, and that nobody's character gets overshadowed. This generally means that each player feels good about his character, which helps each player to enjoy the game. This is a metagame reason, however. In-game, while some players and DMs see paladins as specially chosen or anointed, others take the view that being a paladin is no more special than any other class. Any person can be a paladin (just like any person can be a cleric, or a fighter, or a ranger, or a wizard), given the right combination of interest, ability and training. Under such a system, a paladin may be empowered by his deity, but an "ordinary" low-level paladin wouldn't be considered a particularly important agent. A good analogy would be that of a police force - even a low-ranking police officer has been invested with some powers and authority, but there may be hundreds or thousands like him. That said, some DMs do feel that the higher standards of behavior that a paladin must adhere to warrant some additional advantage, whether mechanical or social. I'd say that if a DM wants to make paladins feel special, it would up to him to decide how to do it without making it seem unfair to his players. [/QUOTE]
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